0.151.2 → 10.14.1
| armor | 11 | → | 20.88 | Toughness |
| attack damage | 50 | → | 53.04 | Damage |
| attack speed | 0.584 | → | 0.668 | Damage |
| health | 380 | → | 526 | Toughness |
| health/lvl | 80 | → | 92 | Toughness |
| hp regen | 5.5 | → | 6.5 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mana | 230 | → | 418 | Tempo |
| mana/lvl | 50 | → | 25 | Tempo |
| mp regen | 6.25 | → | 8 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
| move speed | 305 | → | 330 | Mobility |
Passive
− Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp.
+ Whenever Ahri's spells hit a champion 2 times within a short period, she briefly gains movement speed.
Q
− Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
+ Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.
− Deals 40/65/90/115/140 (+0.33 AP) magic damage on the way out, and 40/65/90/115/140 (+0.33 AP) true damage on the way back.
+ Deals 40/65/90/115/140 (+0.35 AP) magic damage on the way out, and 40/65/90/115/140 (+0.35 AP) true damage on the way back.Ahri's abilities generate Essence Theft stacks when they hit enemies (max {{ f4.0 }} per cast). At {{ f3.0 }} stacks, Ahri's next Orb of Deception that lands a hit will restore {{ f1.0 }} per level (+{{ f2.-1 }} AP) health for each enemy hit.
W
− Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+0.40 AP) magic damage. Enemies hit with multiple fox-fires take 50% damage from each additonal fox-fire.
+ Releases fox-fires that seek nearby enemies and deal 40/65/90/115/140 (+0.30 AP) magic damage.Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of {{ f1 }} AP damage to a single enemy.Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.
E
− Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
+ Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri.
− Blows a kiss dealing 60/90/120/150/180 (+0.35 AP) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).
+ Blows a kiss that deals 60/90/120/150/180 (+0.40 AP) magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for 1.4/1.55/1.7/1.85/2 second(s) and immediately stopping any in-progress movement abilities.Enemies hit by Charm become vulnerable for 3 seconds, taking 20% more damage from Ahri's abilities.
R
− Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
+ Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
− Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 85/125/165 (+0.35 AP) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.
+ Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizing champions) dealing {{ rcalculateddamage }} magic damage.Can be cast up to 3 times within 10 seconds before going on cooldown.
Ahri