0.151.2 → 4.11.3
| armor | 11 | → | 15 | Toughness |
| mana | 230 | → | 250 | Tempo |
| mp regen | 6.25 | → | 7 | Tempo |
| move speed | 305 | → | 330 | Mobility |
Passive
− Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp.
+ Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.
Q
− Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
+ Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
W
− Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+0.40 AP) magic damage. Enemies hit with multiple fox-fires take 50% damage from each additonal fox-fire.
+ Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+0.40 AP) magic damage.Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of {{ f1 }} damage to a single enemy.
E
− Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
+ Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies.
− Blows a kiss dealing 60/90/120/150/180 (+0.35 AP) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).
+ Blows a kiss dealing 60/90/120/150/180 (+0.35 AP) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).Enemies hit by Charm take 20% more magic damage from Ahri for 6 seconds. Orb of Deception's true damage is also increased by this effect.
R
− Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
+ Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.
Ahri