0.151.2 → 7.21.1
| armor | 11 | → | 20.88 | Toughness |
| attack damage | 50 | → | 53.04 | Damage |
| health | 380 | → | 514.4 | Toughness |
| hp regen | 5.5 | → | 6.508 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mana | 230 | → | 334 | Tempo |
| mp regen | 6.25 | → | 6 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
| move speed | 305 | → | 330 | Mobility |
Passive
− Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp.
+ Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.
Q
− Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
+ Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Ahri gains movement speed that decays while her orb is traveling.
− Deals 40/65/90/115/140 (+0.33 AP) magic damage on the way out, and 40/65/90/115/140 (+0.33 AP) true damage on the way back.
+ Deals 40/65/90/115/140 (+0.35 AP) magic damage on the way out, and 40/65/90/115/140 (+0.35 AP) true damage on the way back.Ahri gains movement speed that decays while her orb is traveling.
W
− Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+0.40 AP) magic damage. Enemies hit with multiple fox-fires take 50% damage from each additonal fox-fire.
+ Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+0.30 AP) magic damage.Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of {{ f1 }} damage to a single enemy.
E
R
− Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
+ Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.
Ahri