8.11.1 → 8.12.1
Q
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+ Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. When Ahri strikes 9 enemies with her abilities, Orb of Deception also heals her.
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+ Passive: Whenever Ahri hits enemies with an ability, she gains a charge of Essence Theft, up to {{ f4 }} per ability cast. At {{ f3 }} charges, her next Orb of Deception heals her for {{ f1 }} Active: Throws out and then pulls back her Orb of Deception. Deals 40/65/90/115/140 (+0.35 AP) magic damage on the way out, and 40/65/90/115/140 (+0.35 AP) true damage on the way back.
W
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+ Ahri releases three fox-fires, that lock onto and attack nearby enemies.
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+ Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+0.30 AP) magic damage.Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of {{ f1 }} damage to a single enemy.
E
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+ Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
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+ Blows a kiss dealing 60/90/120/150/180 (+0.40 AP) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).
R
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+ Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.
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+ Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 60/90/120 (+0.35 AP) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.
Ahri