8.10.1 → 8.11.1
Q
− Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.
+
− Deals 40/65/90/115/140 (+0.35 AP) magic damage on the way out, and 40/65/90/115/140 (+0.35 AP) true damage on the way back.Ahri's abilities generate Essence Theft stacks when they hit enemies (max {{ f4.0 }} per cast). At {{ f3.0 }} stacks, Ahri's next Orb of Deception that lands a hit will restore {{ f1.0 }} per level (+{{ f2.-1 }} AP) health for each enemy hit.
+
W
− Ahri releases three fox-fires, that lock onto and attack nearby enemies.
+
− Releases fox-fires that seek nearby enemies and deal 40/65/90/115/140 (+0.30 AP) magic damage.Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of {{ f1 }} AP damage to a single enemy.Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.
+
E
− Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her and take more damage from her abilities.
+
− Blows a kiss dealing 60/90/120/150/180 (+0.40 AP) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).Enemies hit by Charm become vulnerable for 5 seconds, taking 20% more damage from Ahri's abilities.
+
R
− Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
+
− Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizing champions) dealing 60/90/120 (+0.35 AP) magic damage.Can be cast up to 3 times within 10 seconds before going on cooldown.
+
Ahri