11.15.1 → 15.24.1
| armor/lvl | 3 | → | 4.7 | Toughness |
| attack damage | 50 | → | 52 | Damage |
| attack damage/lvl | 3.5 | → | 3 | Damage |
| attack_speed.growth_percent | 2.5 | → | 4 | Damage |
| health | 530 | → | 610 | Toughness |
| health/lvl | 90 | → | 107 | Toughness |
| magic resist/lvl | 0.5 | → | 1.3 | Toughness |
| mp regen | 8.175 | → | 8.2 | Tempo |
Q
− Akshan throws a boomerang that deals -15/5/25/45/65 (+0.8 AD) physical damage, extending the range each time an enemy is hit.Champion hits grant Akshan 40% Move Speed decaying over 1 second.
+ Akshan throws a boomerang that deals -15/5/25/45/65 (+0.8 AD) physical damage, extending the range each time an enemy is hit.Champion hits grant Akshan 0.2 Move Speed decaying over 1 second.{{ spellmodifierdescriptionappend }}
W
− Passive: Enemy champions that kill Akshan's allies become Scoundrels for 60 seconds. Takedowns on a Scoundrel within 3 seconds of being damaged by Akshan grant him 100 Gold, resurrects the slain allies, and removes all other Scoundrels.Active: Akshan becomes Camouflaged for 2 seconds or indefinitely while he is near a wall or in brush. Akshan also gains 70/80/90/100/110 Move Speed and 12% missing Mana regen while moving towards Scoundrels.
+ {{ Spell_AkshanW_Tooltip_{{ gamemodeinteger }} }}{{ spellmodifierdescriptionappend }}
E
− First Cast: Akshan fires a grappling hook, attaching to the first terrain hit.Second Cast: Akshan swings around the terrain, repeatedly firing at the nearest enemy for {{ asmoddamagetodeal }} physical damage per shot.Third Cast: Akshan dives off the rope, firing a final shot.Colliding with an enemy Champion or terrain ends the swing early.Champion takedowns refresh this Ability's Cooldown.
+ First Cast: Akshan fires a grappling hook, attaching to the first terrain hit.Second Cast: Akshan swings around the terrain, repeatedly firing at the nearest enemy for 0/15/30/45/60 physical damage per shot.Third Cast: Akshan dives off the rope, firing a final shot.Colliding with an enemy Champion or terrain ends the swing early.Champion takedowns refresh this Ability's Cooldown.{{ spellmodifierdescriptionappend }}
R
− Akshan locks onto a champion and begins overcharging his gun for up to 2.5 seconds, storing up to 4/5/6 bullets.Recast: Akshan unleashes the stored bullets, each dealing at least 15/20/25 (+0.1 AD) physical damage to the first enemy or structure hit, increased up to {{ maxdamageperbullet }} physical damage based on missing Health.
+ Akshan locks onto a champion and begins overcharging his gun for up to 2.5 seconds, storing up to 4/5/6 bullets.Recast: Akshan unleashes the stored bullets, each dealing at least 15/25/35 (+0.15 AD) physical damage to the first enemy or structure hit, increased up to 45/75/105 (+0.45 AD) physical damage based on missing Health.{{ spellmodifierdescriptionappend }}
Akshan