0.151.2 → 6.21.1
| armor | 14.5 | → | 24.38 | Toughness |
| attack damage | 55.03 | → | 61.112 | Damage |
| health | 442 | → | 613.36 | Toughness |
| health/lvl | 102 | → | 106 | Toughness |
| hp regen | 7.25 | → | 8.675 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 215 | → | 278.840 | Tempo |
| mp regen | 6.45 | → | 8.5 | Tempo |
| mp regen/lvl | 0.45 | → | 0.8 | Tempo |
| move speed | 300 | → | 330 | Mobility |
Passive
− Each time Alistar casts a spell, he Tramples nearby units for a few seconds, dealing damage to units he walks over.
+ Each time Alistar casts a spell, he tramples nearby units and turrets for a few seconds, dealing damage to units he walks over.
Q
− Alistar smashes the ground, dealing damage to all nearby enemies and tossing them into the air. On landing, enemies are stunned.
+ Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air for 1.5 seconds. On landing, enemies are stunned.
− Alistar smashes the ground, dealing 60/105/150/195/240 (+0.50 AP) magic damage and tossing all nearby enemy units into the air, stunning them for 1.5 seconds.
+ Alistar smashes the ground, dealing 60/105/150/195/240 (+0.50 AP) magic damage and tossing nearby enemy units into the air, stunning them for 1.5 seconds.
W
− Alistar charges at an enemy and rams them, dealing 55/110/165/220/275 (+0.70 AP) magic damage and stunning them while knocking them back.
+ Alistar rams into an enemy, dealing 55/110/165/220/275 (+0.70 AP) magic damage and knocking them back.
E
− Alistar lets out a commanding war cry, restoring health to himself and nearby friendly units for half the amount. Can be cast more often if nearby enemies are dying.
+ Alistar lets out a commanding war cry, restoring Health to himself and nearby friendly units for 33% of the amount. Can be cast more often if nearby enemies are dying.
− Restores 60/90/120/150/180 (+0.20 AP) health to Alistar and half as much to nearby allies. Cooldown is reduced by 2 seconds each time a nearby enemy unit dies.
+ Restores 60/90/120/150/180 (+0.20 AP) Health to Alistar and 35% of that amount to nearby allies. Cooldown is reduced by 2 seconds each time a nearby enemy dies.
R
− Alistar lets out a wild roar, gaining bonus damage, removing all crowd-control effects on himself, and reducing incoming physical and magical damage for the duration.
+ Alistar lets out a wild roar, gaining bonus damage, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
Alistar