0.151.2 → 10.21.1
| armor | 18 | → | 33 | Toughness |
| armor/lvl | 3.3 | → | 3.8 | Toughness |
| attack damage | 47 | → | 53.38 | Damage |
| attack speed | 0.613 | → | 0.736 | Damage |
| health | 472 | → | 613.12 | Toughness |
| hp regen | 7.45 | → | 9 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 220 | → | 287.2 | Tempo |
| mp regen | 6.5 | → | 7.382 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Amumu's attacks reduce the target's Magic Resistance for a short duration.
+ Amumu's basic attacks <status>Curse</status> his enemies, causing them to take bonus true damage from incoming magic damage.
Q
− Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal 80/140/200/260/320 (+0.70 AP) magic damage.
+ Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing 80/130/180/230/280 (+0.70 AP) magic damage and stunning for 1 second.
W
− Overcome by anguish, nearby enemies lose a percentage of their maximum health each second.
+ Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their <status>Curses</status> refreshed.
− Toggle: Nearby enemies take 8/12/16/20/24 magic damage plus 1.5/1.8/2.1/2.4/2.7 (+0.01 AP)% of their maximum health each second.
+ Curses on nearby enemies and dealing magic damage equal to 10/15/20/25/30 plus 1/1.25/1.5/1.75/2 (+0.01 AP)% of their maximum health each second.
E
− Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds.
+ Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
− Passive: Amumu takes 2/4/6/8/10 reduced damage from physical attacks.Active: Amumu deals 75/100/125/150/175 (+0.50 AP) magic damage to surrounding units. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
+ Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.
R
− Amumu entangles surrounding enemy units in bandages, damaging them and rendering them unable to attack or move.
+ Amumu entangles surrounding enemy units in bandages, applying his <status>Curse</status>, damaging them and rendering them unable to attack or move.
− Amumu entangles surrounding enemy units, dealing 150/250/350 (+0.80 AP) magic damage and preventing attacks and movement for 2 seconds.
+ Amumu entangles nearby enemy units, dealing Curse. Entangled enemies are unable to attack or move for 2 seconds.
Amumu