0.151.2 → 11.6.1
| armor | 18 | → | 30 | Toughness |
| armor/lvl | 3.3 | → | 3.8 | Toughness |
| attack damage | 47 | → | 53 | Damage |
| attack speed | 0.613 | → | 0.736 | Damage |
| health | 472 | → | 615 | Toughness |
| health/lvl | 84 | → | 80 | Toughness |
| hp regen | 7.45 | → | 9 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| mana | 220 | → | 285 | Tempo |
| mp regen | 6.5 | → | 7.38 | Tempo |
| mp regen/lvl | 0.525 | → | 0.53 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Amumu's attacks reduce the target's Magic Resistance for a short duration.
+ Amumu's basic attacks <status>Curse</status> his enemies, causing them to take bonus true damage from incoming magic damage.
Q
− Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal 80/140/200/260/320 (+0.70 AP) magic damage.
+ Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing {{ totaldamage }} magic damage.
W
− Overcome by anguish, nearby enemies lose a percentage of their maximum health each second.
+ Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their <status>Curses</status> refreshed.
− Toggle: Nearby enemies take 8/12/16/20/24 magic damage plus 1.5/1.8/2.1/2.4/2.7 (+0.01 AP)% of their maximum health each second.
+ Toggle: Amumu begins crying, dealing 8/12/16/20/24 plus {{ totalhealthdamagepercent }} max Health magic damage to nearby enemies every second and refreshing Curse.
E
− Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds.
+ Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
− Passive: Amumu takes 2/4/6/8/10 reduced damage from physical attacks.Active: Amumu deals 75/100/125/150/175 (+0.50 AP) magic damage to surrounding units. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
+ Passive: Amumu takes {{ damagereduction }} reduced physical damage. Additionally, when Amumu is hit by an Attack, this Ability's Cooldown is reduced by 0.5 seconds.Active: Amumu throws a tantrum, dealing {{ tantrumdamage }} magic damage to nearby enemies.
R
− Amumu entangles surrounding enemy units in bandages, damaging them and rendering them unable to attack or move.
+ Amumu entangles surrounding enemy units in bandages, applying his <keywordMajor>Curse</keywordMajor>, damaging and stunning them.
− Amumu entangles surrounding enemy units, dealing 150/250/350 (+0.80 AP) magic damage and preventing attacks and movement for 2 seconds.
+ Amumu flares out his bandages, Stunning for 1.25/1.5/1.75 seconds, dealing {{ rcalculateddamage }} magic damage and applying Curse.
Amumu