0.151.2 → 7.6.1
| armor | 18 | → | 23.544 | Toughness |
| armor/lvl | 3.3 | → | 3.8 | Toughness |
| attack damage | 47 | → | 53.384 | Damage |
| health | 472 | → | 613.12 | Toughness |
| hp regen | 7.45 | → | 8.878 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 220 | → | 287.2 | Tempo |
| mp regen | 6.5 | → | 7.382 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Q
− Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal 80/140/200/260/320 (+0.70 AP) magic damage.
+ Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them for 1 second, and deal 80/130/180/230/280 (+0.70 AP) magic damage.
W
− Overcome by anguish, nearby enemies lose a percentage of their maximum health each second.
+ Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second.
− Toggle: Nearby enemies take 8/12/16/20/24 magic damage plus 1.5/1.8/2.1/2.4/2.7 (+0.01 AP)% of their maximum health each second.
+ Toggle: Nearby enemies take 8/12/16/20/24 magic damage plus 1/1.5/2/2.5/3 (+0.01 AP)% of their maximum Health each second.
E
− Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds.
+ Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
Amumu