10.22.1 → 10.23.1
| health | 613.12 | → | 615 | Toughness |
| health/lvl | 84 | → | 80 | Toughness |
| mana | 287.2 | → | 285 | Tempo |
| mana/lvl | 40 | → | 60 | Tempo |
| armor | 33 | → | 30 | Toughness |
Q
− Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing 80/130/180/230/280 (+0.70 AP) magic damage and stunning for 1 second.
+ Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing {{ totaldamage }} magic damage.
W
− Curses on nearby enemies and dealing magic damage equal to 10/15/20/25/30 plus 1/1.25/1.5/1.75/2 (+0.01 AP)% of their maximum health each second.
+ Toggle: Amumu begins crying, dealing 5/7.5/10/12.5/15 plus {{ totalhealthdamagepercent }} max Health magic damage to nearby enemies every second and refreshing Curse.
E
− Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.
+ Passive: Amumu takes {{ damagereduction }} reduced physical damage. Additionally, when Amumu is hit by an Attack, this Ability's cooldown is reduced by 0.5 seconds.Active: Amumu throws a tantrum, dealing {{ tantrumdamage }} magic damage to nearby enemies.
R
− Amumu entangles surrounding enemy units in bandages, applying his <status>Curse</status>, damaging and stunning them.
+ Amumu entangles surrounding enemy units in bandages, applying his <keywordMajor>Curse</keywordMajor>, damaging and stunning them.
− Amumu entangles nearby enemy units, dealing Curse. Entangled enemies are stunned for 2 seconds.
+ Amumu flares out his bandages, Stunning for 2 seconds, dealing {{ rcalculateddamage }} magic damage and applying Curse.
Amumu