12.12.1 → 12.13.1
Q
− Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 70/95/120/145/170 (+0.85 AP) magic damage.This Ability has 2 charges.
+ Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 70/95/120/145/170 (+0.85 AP) magic damage.This Ability has 2 charges.{{ spellmodifierdescriptionappend }}
W
− Toggle: Amumu begins crying, dealing 12/16/20/24/28 plus 0.5/0.575/0.65/0.725/0.8 (+0.002 AP) max Health magic damage to nearby enemies every second and refreshing Curse.
+ Toggle: Amumu begins crying, dealing 12/16/20/24/28 plus 0.5/0.575/0.65/0.725/0.8 (+0.002 AP) max Health magic damage to nearby enemies every second and refreshing Curse.{{ spellmodifierdescriptionappend }}
E
− Passive: Amumu takes 5/7/9/11/13 (+0.030 Armor) (+0.030 MR) reduced physical damage. Additionally, when Amumu is hit by an Attack, this Ability's Cooldown is reduced by 0.5 seconds.Active: Amumu throws a tantrum, dealing 75/100/125/150/175 (+0.5 AP) magic damage to nearby enemies.
+ Passive: Amumu takes 5/7/9/11/13 (+0.030 Armor) (+0.030 MR) reduced physical damage. Additionally, when Amumu is hit by an Attack, this Ability's Cooldown is reduced by 0.5 seconds.Active: Amumu throws a tantrum, dealing 75/100/125/150/175 (+0.5 AP) magic damage to nearby enemies.{{ spellmodifierdescriptionappend }}
R
− Amumu flares out his bandages, Stunning for 1.5 seconds, dealing 100/200/300 (+0.8 AP) magic damage and applying Curse.
+ Amumu flares out his bandages, Stunning for 1.5 seconds, dealing 100/200/300 (+0.8 AP) magic damage and applying Curse.{{ spellmodifierdescriptionappend }}
Amumu