7.6.1 → 7.7.1
Passive
− Amumu's attacks reduce the target's Magic Resistance for a short duration.
+ Amumu's basic attacks <status>Curse</status> enemies for 3 seconds, causing them to take 15% bonus true damage from any magic damage dealt to them.
Q
− Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them for 1 second, and deal 80/130/180/230/280 (+0.70 AP) magic damage.
+ Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing 80/130/180/230/280 (+0.70 AP) magic damage and stunning for 1 second.
W
− Toggle: Nearby enemies take 8/12/16/20/24 magic damage plus 1/1.5/2/2.5/3 (+0.01 AP)% of their maximum Health each second.
+ Toggle: Amumu cries, refreshing Curses on nearby enemies and dealing magic damage equal to 10/15/20/25/30 plus 1/1.5/2/2.5/3 (+{{ charabilitypower*2 }} AP)% of their maximum health each second.
E
− Passive: Amumu takes 2/4/6/8/10 reduced damage from physical attacks.Active: Amumu deals 75/100/125/150/175 (+0.50 AP) magic damage to surrounding units. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
+ Passive: Amumu takes 2/4/6/8/10 reduced damage from physical attacks.Active: Amumu tantrums, dealing 75/100/125/150/175 (+0.50 AP) magic damage to surrounding units.16
R
− Amumu entangles surrounding enemy units, dealing 150/250/350 (+0.80 AP) magic damage and preventing attacks and movement for 2 seconds.
+ Amumu entangles nearby enemy units, dealing 150/250/350 (+0.80 AP) magic damage and applying Curse. Entangled enemies are unable to attack or move for 2 seconds.
Amumu