0.151.2 → 10.19.1
| armor | 11.5 | → | 26 | Toughness |
| attack damage | 46.3 | → | 59 | Damage |
| attack damage/lvl | 2.85 | → | 2.96 | Damage |
| attack speed | 0.594 | → | 0.658 | Damage |
| attack_speed.growth_percent | 3.34 | → | 3.33 | Damage |
| health | 395 | → | 570 | Toughness |
| health/lvl | 79 | → | 87 | Toughness |
| hp regen | 4.5 | → | 3.5 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mana | 173 | → | 280 | Tempo |
| mana/lvl | 35 | → | 32 | Tempo |
| mp regen | 6.3 | → | 6.972 | Tempo |
| move speed | 300 | → | 325 | Mobility |
Passive
− While out of combat, Ashe's Critical Strike chance increases every 3 seconds for her next attack.
+ Ashe's attacks slow their target, causing her to deal increased damage to these targets.Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.
Q
− While active, each of Ashe's basic attacks slow her targets. This drains Mana with each attack.
+ Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.
− Toggle: Basic attacks slow enemies by 15/20/25/30/35% for 2 seconds.
+ Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. Stacks fall off one at a time, and at 4 stacks, Ranger's Focus can be cast, consuming all Focus.Active: For 4 seconds, Ashe gains 20/25/30/35/40% Attack Speed, and her basic attacks fire a flurry of arrows dealing {{ f1 }} AD physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.
W
− Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashe's current level of Frost Shot.
+ Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot.
− Fires arrows in a cone, dealing 40/50/60/70/80 (+1 AD) physical damage. Volley applies Frost Shot's slow effect.
+ Fires arrows in a cone, each dealing {{ totaldamage }} physical damage. Enemies can block multiple arrows, but only take damage from the first.Champion hits count as Critical Strikes for the purposes of Frost Shot.
E
− Each time Ashe kills a unit, she gains some extra gold. Ashe can activate to send her Hawk Spirit on a scouting mission.
+ Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.
− Passive: Gains 1/2/3/4/5 extra gold whenever Ashe kills an enemy.Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.Total Gold Retrieved: 1/2/3/4/5 gold.
+ Reveals terrain as it flies toward target location anywhere on the map. Grants vision for 5 seconds. Ashe can store up to 2 charges of Hawkshot.Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.
R
− Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
+ Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
− Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250/425/600 (+1 AP) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.
+ Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing {{ rmaindamage }} magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage.
Ashe