10.19.1 → 10.20.1
Q
− Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. Stacks fall off one at a time, and at 4 stacks, Ranger's Focus can be cast, consuming all Focus.Active: For 4 seconds, Ashe gains 20/25/30/35/40% Attack Speed, and her basic attacks fire a flurry of arrows dealing {{ f1 }} AD physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.
+ Passive: Ashe's Attacks grant a stack for 4 seconds. At 4 stacks, she may activate this ability.Active: Ashe gains 20/25/30/35/40% Attack Speed and her Attacks deal {{ empowereddamage }} damage instead for 4 seconds.
W
− Fires arrows in a cone, each dealing {{ totaldamage }} physical damage. Enemies can block multiple arrows, but only take damage from the first.Champion hits count as Critical Strikes for the purposes of Frost Shot.
+ Ashe fires a volley of arrows, each dealing {{ totaldamage }} physical damage. Enemies can be hit by multiple arrows, but only take damage from the first.
E
− Reveals terrain as it flies toward target location anywhere on the map. Grants vision for 5 seconds. Ashe can store up to 2 charges of Hawkshot.Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.
+ Ashe sends forth a hawk to grant vision for 5 seconds anywhere on the map. It also reveals the area around it as it flies.This ability has 2 charges ({{ chargecooldown }} second recharge).
R
− Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing {{ rmaindamage }} magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage.
+ Ashe launches a crystal arrow of ice that Stuns the first champion hit and deals {{ rmaindamage }} magic damage. The Stun duration increases with distance travelled, up to 3.5 seconds. Surrounding enemies take half damage.
Ashe