6.6.1 → 6.7.1
Q
− Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. At 4 stacks, Ranger's Focus can be cast, consuming all Focus.Active: For 5 seconds, Ashe gains 20/25/30/35/40% Attack Speed, and her basic attacks fire a flurry of arrows resulting in {{ f1 }} AD physical damage per attack. During this time, she does not stack Focus.
+ Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. At 4 stacks, Ranger's Focus can be cast, consuming all Focus.Active: For 5 seconds, Ashe gains 20/25/30/35/40% Attack Speed, and her basic attacks fire a flurry of arrows dealing {{ f1 }} AD physical damage. During this time, she does not stack Focus.
W
− Fires arrows in a cone, each dealing 20/35/50/65/80 (+1 AD) physical damage.Champion hits count as Critical Strikes for the purposes of Frost Shot.Enemies can block multiple arrows, but only take damage from the first.
+ Fires arrows in a cone, each dealing 20/35/50/65/80 (+1 AD) physical damage. Enemies can block multiple arrows, but only take damage from the first.Champion hits count as Critical Strikes for the purposes of Frost Shot.
E
− Reveals terrain as it flies toward target location anywhere on the map. Grants vision for 5 seconds. Ashe can store up to 2 charges of Hawkshot at a time.
+ Reveals terrain as it flies toward target location anywhere on the map. Grants vision for 5 seconds. Ashe can store up to 2 charges of Hawkshot.
R
− Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
+ Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to @Effect2Amount@ seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
− Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250/425/600 (+1 AP) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage.
+ Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing 250/425/600 (+1 AP) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage.
Ashe