AurelionSol

since 6.6.1 47 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

60.0%80.0%100.0%S6S7S8S9S10S11S12S13S14S1514.21.1now
table view
patchsimilarityshared dims
15.22.1 (now)100.0%60
14.21.199.7%59
15.7.199.7%59
15.17.199.7%59
14.14.199.7%59
14.15.199.7%59
14.10.199.3%59
14.11.199.3%59
14.4.198.5%57
14.9.198.5%57
13.8.196.1%49
13.11.196.1%49
13.6.195.8%49
14.3.195.7%57
13.21.195.6%57
13.5.195.0%49
13.4.194.7%49
13.3.193.3%49
13.10.193.1%59
13.18.192.1%57
10.25.180.8%23
11.1.180.8%23
12.10.174.6%27
12.13.174.6%27
10.4.173.1%27
10.11.173.1%27
10.13.173.1%27
11.8.173.1%27
11.15.173.1%27
9.18.173.1%27
9.19.173.1%27
9.24.173.1%27
9.24.273.1%27
9.17.172.7%27
7.22.171.5%31
7.9.171.2%31
7.24.170.2%29
6.10.169.9%31
6.15.169.9%31
6.19.169.9%31
6.7.169.9%31
8.23.169.7%29
9.2.169.7%29
9.14.169.7%29
6.6.169.3%31
8.1.166.8%29
8.14.166.8%29
8.21.166.3%29

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+5.2%-11.2%S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
6.7.1-3.1%-3.1%57
6.10.1-0.7%-3.7%55
6.15.10.0%-3.7%55
6.19.1-1.8%-5.6%55
7.9.1+1.8%-3.7%55
7.22.1+0.3%-3.5%55
7.24.10.0%-3.5%53
8.1.1-1.9%-5.3%53
8.14.10.0%-5.3%53
8.21.1-0.0%-5.4%53
8.23.1+1.9%-3.5%53
9.2.1+1.3%-2.2%53
9.14.1-1.4%-3.6%51
9.17.1+3.4%-0.2%45
9.18.1+0.3%+0.0%45
9.19.10.0%+0.0%45
9.24.10.0%+0.0%45
9.24.20.0%+0.0%45
10.4.1-0.3%-0.3%45
10.11.10.0%-0.3%45
10.13.10.0%-0.3%45
10.25.10.0%-0.3%35
11.1.10.0%-0.3%37
11.8.10.0%-0.3%37
11.15.10.0%-0.3%41
12.10.1+2.7%+2.4%41
12.13.10.0%+2.4%41
13.3.1-9.3%-6.9%29
13.4.1-1.5%-8.4%47
13.5.1-0.3%-8.7%47
13.6.1-0.9%-9.6%45
13.8.1-0.3%-9.9%45
13.10.10.0%-9.9%45
13.11.10.0%-9.9%43
13.18.10.0%-9.9%43
13.21.1+3.8%-6.0%51
14.3.1+3.8%-2.2%47
14.4.1-4.1%-6.3%47
14.9.10.0%-6.3%47
14.10.1+0.9%-5.5%47
14.11.10.0%-5.5%49
14.14.1-0.3%-5.8%49
14.15.10.0%-5.8%49
14.21.1-0.1%-5.8%49
15.7.10.0%-5.8%49
15.17.10.0%-5.8%49
15.22.1+0.3%-5.5%49

14.3.1 vs 15.22.1 — by dimension

Damage89%Toughness100%Control100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage89.5%23
Toughness99.6%8
Control100.0%4
Tempo100.0%12

95.7% overall · 57 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

14.3.1 15.22.1

attack damage5558Damage
health620600Toughness
move speed335340Mobility

Q

cost 30/35/40/45/50 35/40/45/50/55 Tempo
damage.base 50/60/70/80/90 50/60/70/80/90 (+0.3 AP) Damage
damage.per_second 30/45/60/75/90 30/45/60/75/90 (+0.55 AP) Damage
damage.total 3 2 Damage

W

cooldown 22/20.5/19/17.5/16 Tempo
description

− Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying.\n\nAstral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol.\n\nStardust increases Astral Flight's maximum range.

+ Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying.Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol.Stardust increases Astral Flight's maximum range.

range 1200 1500
damage.total 16/18/20/22/24 7/8/9/10/11 Damage

E

cost 80/85/90/95/100 90 Tempo
damage.execute_threshold - 5 Damage
damage.per_second 5/10/15/20/25 5/10/15/20/25 (+0.120 AP) Damage

R

description

− Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.

+ Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend.The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.

damage.primary 50/150/250 (+0.650 AP) 50/150/250 (+0.75 AP) Damage
damage.secondary 50/150/250 45.000/135.000/225.000 (+0.675 AP) Damage
damage.total 50/150/250 62.5/187.5/312.5 (+0.938 AP) Damage