6.6.1 → 15.22.1
| armor | 19 | → | 22 | Toughness |
| armor/lvl | 3.6 | → | 4 | Toughness |
| attack damage | 57 | → | 58 | Damage |
| attack_speed.growth_percent | 1.36 | → | 1.5 | Damage |
| health | 550 | → | 600 | Toughness |
| health/lvl | 80 | → | 90 | Toughness |
| hp regen | 6.5 | → | 5.5 | Toughness |
| hp regen/lvl | 0.6 | → | 0.55 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 350 | → | 530 | Tempo |
| mana/lvl | 50 | → | 40 | Tempo |
| mp regen | 6 | → | 8 | Tempo |
| mp regen/lvl | 0.8 | → | 0.75 | Tempo |
| move speed | 325 | → | 340 | Mobility |
Passive
− Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy.
+ Aurelion Sol's damaging Abilities break down enemies into stacks of <keywordMajor>Stardust</keywordMajor>, which permanently improves each of his abilities.
Q
− Aurelion Sol creates an expanding disk, which explodes to stun and damage enemies when it moves too far away from him.
+ Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.
− First Press: Aurelion Sol creates a new stellar core, which grows over time and grants him 10% Movement Speed.Outer Limit, applying 70/110/150/190/230 (+0.65 AP) magic damage and a 1/1.25/1.5/1.75/2 second stun.Second Press: Detonate the core early.
+ Aurelion Sol breathes starfire for up to 3.25 seconds, dealing 2 Stardust if they are a champion.{{ spellmodifierdescriptionappend }}
W
− Aurelion Sol pushes his stars farther out, magnifying their damage.
+ Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying.Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol.Stardust increases Astral Flight's maximum range.
− Passive: Increases Star base damage by 10/20/30/40/50.Toggle: Aurelion Sol's Stars orbit at his Outer Limit and deal 150% damage, for a total of {{ f1 }} (+{{ f2 }} AP) magic damage.
+ Aurelion Sol flies in a direction. While flying, Breath of Light has no Cooldown, no max channel duration, and its flat damage is increased by 7/8/9/10/11%.Takedowns on champions within 3 seconds of damaging them refunds 90% of this Ability's Cooldown.Recast: End flight early.{{ spellmodifierdescriptionappend }}
E
− Aurelion Sol gains speed while moving in one continuous direction, and can eventually take off flying for a long distance.
+ Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.
− Passive: Generate Escape Velocity while moving. Continuously moving in one direction grants increasing Movement Speed up to 25/30/35/40/45%. Active: At 100 Escape Velocity, fly for 3000/4000/5000/6000/7000 units in the chosen direction or until clicking to move. Aurelion Sol can see and be seen over walls while flying.Taking champion or turret damage will force a landing.
+ Aurelion Sol summons a black hole, dealing Stardust when enemies die within it and each second an enemy champion is inside.{{ spellmodifierdescriptionappend }}
R
− Aurelion Sol projects a blast of pure starfire, damaging and slowing all enemies caught in it and knocking nearby enemies back to a safer distance.
+ Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend.The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.
− Breathes out a blast of pure starfire, dealing 200/300/400 (+0.70 AP) magic damage and slowing by 60/70/80%, decaying over 4 seconds. Outer Limit.
+ Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing 5 Stardust for each champion hit.75 Stardust transforms the next Falling Star into The Skies Descend.The Skies Descend: Aurelion Sol drags a constellation's worth of fury down from the cosmos, dealing 62.5/187.5/312.5 (+0.938 AP) magic damage in a larger area, Knocking Up enemies hit for 1 second, and unleashing a massive shockwave that deals 45.000/135.000/225.000 (+0.675 AP) magic damage to champions and Epic Monsters and Slows all enemies hit by 50% for 1 second.{{ spellmodifierdescriptionappend }}
AurelionSol