12.12.1 → 12.13.1
Q
− Azir orders all Sand Soldiers to an area, dealing 70/90/110/130/150 (+0.3 AP) magic damage to enemies they pass through and Slowing them by 25% for 1 second.
+ Azir orders all Sand Soldiers to an area, dealing 70/90/110/130/150 (+0.3 AP) magic damage to enemies they pass through and Slowing them by 25% for 1 second.{{ spellmodifierdescriptionappend }}
W
− Passive: Azir gains 15/25/35/45/55% Attack Speed. Upon having 3 or more Sand Soldiers, he gains an additional 15/25/35/45/55% Attack Speed for 5 seconds.Active: Azir summons a Sand Soldier for 10 seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing 0.6 AP magic damage in their direction.This Ability has {{ maxammo }} charges.
+ Passive: Azir gains 15/25/35/45/55% Attack Speed. Upon having 3 or more Sand Soldiers, he gains an additional 15/25/35/45/55% Attack Speed for 5 seconds.Active: Azir summons a Sand Soldier for 10 seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing 0.6 AP magic damage in their direction.This Ability has {{ maxammo }} charges.{{ spellmodifierdescriptionappend }}
E
− Azir grants himself 70/110/150/190/230 (+0.6 AP) Shield for 1.5 seconds and dashes to one of his Sand Soldiers, dealing 60/90/120/150/180 (+0.4 AP) magic damage to enemies he passes through.If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.
+ Azir grants himself 70/110/150/190/230 (+0.6 AP) Shield for 1.5 seconds and dashes to one of his Sand Soldiers, dealing 60/90/120/150/180 (+0.4 AP) magic damage to enemies he passes through.If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.{{ spellmodifierdescriptionappend }}
R
− Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing 25/175/325 (+0.6 AP) magic damage. The soldiers remain, blocking enemy paths for 5 seconds.
+ Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing 25/175/325 (+0.6 AP) magic damage. The soldiers remain, blocking enemy paths for 5 seconds.{{ spellmodifierdescriptionappend }}
Azir