Azir

since 4.16.1 75 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S4S5S6S7S8S9S10S11S12S13S14S15S1616.6.1now
table view
patchsimilarityshared dims
16.6.1100.0%46
16.7.1 (now)100.0%46
16.5.197.0%46
15.20.196.8%46
15.18.193.8%46
15.14.193.6%46
15.16.193.6%46
15.12.193.5%46
14.23.193.2%45
14.21.193.0%45
14.18.192.2%45
13.23.190.7%45
13.7.190.5%45
13.10.190.5%45
13.11.190.5%45
13.19.190.5%45
13.20.190.5%45
13.24.190.5%45
13.5.190.5%45
14.16.190.3%45
14.3.189.9%45
14.8.189.6%45
14.11.189.6%45
14.13.189.6%45
11.2.186.3%30
13.4.183.7%40
12.10.179.6%40
12.13.179.6%40
12.17.179.6%40
10.1.178.9%38
10.3.178.8%38
10.11.178.8%38
10.19.178.8%38
10.20.178.8%38
11.1.178.8%38
12.6.177.5%40
11.8.177.2%40
11.11.177.2%40
9.7.176.9%38
9.14.176.9%38
9.16.176.9%38
9.19.176.9%38
9.24.176.9%38
9.24.276.9%38
5.5.176.7%43
5.14.176.7%43
5.16.176.7%43
9.4.176.5%38
5.3.176.4%43
7.22.176.3%38
5.17.176.2%42
4.20.176.1%43
4.21.176.1%43
5.2.176.1%43
7.21.176.0%38
7.19.176.0%38
7.20.176.0%38
7.20.376.0%38
8.23.175.7%38
7.18.175.5%40
5.22.275.5%40
6.7.175.5%40
4.19.375.2%43
7.9.175.1%40
7.3.174.2%40
6.11.174.2%40
6.14.174.2%40
7.1.174.2%40
4.16.174.1%41
4.17.174.1%41
4.18.174.0%41
8.5.174.0%38
8.3.173.8%38
8.1.173.7%38
8.9.173.1%38
8.14.173.1%38

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift β€” back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+12.3%-4.9%S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
4.17.10.0%0.0%55
4.18.1+0.3%+0.3%55
4.19.30.0%+0.3%55
4.20.1+2.0%+2.3%57
4.21.10.0%+2.3%57
5.2.10.0%+2.3%57
5.3.1-1.8%+0.5%57
5.5.1-0.3%+0.2%57
5.14.10.0%+0.2%55
5.16.10.0%+0.2%57
5.17.10.0%+0.2%55
5.22.20.0%+0.2%52
6.7.10.0%+0.2%52
6.11.10.0%+0.2%48
6.14.10.0%+0.2%48
7.1.10.0%+0.2%48
7.3.1+0.0%+0.2%48
7.9.1+2.1%+2.3%48
7.18.1+0.7%+3.0%48
7.19.1-0.9%+2.0%46
7.20.10.0%+2.0%52
7.20.30.0%+2.0%52
7.21.1-0.2%+1.8%52
7.22.1+0.3%+2.1%52
8.1.1-1.9%+0.2%52
8.3.1+0.0%+0.2%52
8.5.1-0.6%-0.4%52
8.9.1-0.1%-0.5%52
8.14.10.0%-0.5%52
8.23.1+1.9%+1.4%52
9.4.1+1.0%+2.4%52
9.7.1+0.9%+3.3%52
9.14.10.0%+3.3%52
9.16.10.0%+3.3%52
9.19.10.0%+3.3%52
9.24.10.0%+3.3%52
9.24.20.0%+3.3%52
10.1.1+0.4%+3.7%52
10.3.1+0.2%+3.9%52
10.11.10.0%+3.9%52
10.19.1-1.3%+2.6%52
10.20.10.0%+2.6%52
11.1.1-0.0%+2.6%52
11.2.10.0%+2.6%32
11.8.10.0%+2.6%32
11.11.10.0%+2.6%40
12.6.1+0.3%+2.9%40
12.10.1+2.4%+5.3%40
12.13.10.0%+5.3%40
12.17.1-0.4%+4.9%40
13.4.1-1.1%+3.8%40
13.5.1+6.3%+10.1%35
13.7.1+0.8%+10.9%41
13.10.10.0%+10.9%41
13.11.10.0%+10.9%39
13.19.10.0%+10.9%39
13.20.10.0%+10.9%39
13.23.1-0.0%+10.9%39
13.24.1+0.0%+10.9%39
14.3.1-0.7%+10.2%39
14.8.1-0.8%+9.4%39
14.11.10.0%+9.4%39
14.13.10.0%+9.4%39
14.16.1+1.1%+10.5%39
14.18.1-2.6%+7.9%39
14.21.1+0.9%+8.8%39
14.23.1+0.2%+9.1%39
15.12.1-0.2%+8.9%39
15.14.1+0.3%+9.2%40
15.16.10.0%+9.2%40
15.18.1-0.4%+8.7%40
15.20.1-3.5%+5.3%40
16.5.1-0.2%+5.1%40
16.6.1-3.2%+1.8%40
16.7.10.0%+1.8%40

4.16.1 vs 12.6.1 β€” by dimension

Damage81%Toughness72%Utility83%Tempo87%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage81.2%11
Toughness72.4%8
Utility83.3%2
Tempo87.1%10

77.5% overall Β· 37 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

4.16.1 β†’ 12.9.1

armor14β†’19Toughness
attack damage43β†’52Damage
attack speed0.688β†’0.625Damage
attack_speed.growth_percent1.5β†’3Damage
health390β†’552Toughness
health/lvl80β†’105Toughness
hp regen6β†’7Toughness
hp regen/lvl0.55β†’0.75Toughness
magic resist/lvl0β†’0.5Toughness
mana280β†’480Tempo
mana/lvl42β†’21Tempo
mp regen6.5β†’8Tempo
mp regen/lvl0.65β†’0.8Tempo

Passive

description

βˆ’ Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets. Additionally, Azir gains Attack Speed based on the amount of Cooldown Reduction he has.

+ Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Q

cooldown 10/9/8/7/6 β†’ 14/12/10/8/6 Tempo
cost 70 β†’ 55 Tempo
description

βˆ’ Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal magic damage to all targets they pass through and apply a stacking slow for 1 second.

+ Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

range 800 β†’ 740
resource {{ cost }} Mana β†’ {{ cost }} {{ abilityresourcename }}
control.slow_percent - β†’ 25 Control
damage.ap_ratio 0.50 β†’ - Damage
damage.base 60/90/120/150/180 β†’ 70/90/110/130/150 (+0.3 AP) Damage
tooltip

βˆ’ Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 60/90/120/150/180 (+0.50 AP) magic damage to all enemies they pass through and apply a stacking @Effect2Amount*-100@% slow for 1 second.

+ Azir orders all Sand Soldiers to an area, dealing 70/90/110/130/150 (+0.3 AP) magic damage to enemies they pass through and Slowing them by 25% for 1 second.

W

description

βˆ’ Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

+ Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.

range 450 β†’ 500
resource {{ cost }} Mana β†’ {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.70 β†’ - Damage
damage.ap_ratio_turret 0.70 β†’ - Damage
damage.base - β†’ 0.6 AP Damage
e1 9 β†’ 10
e8 - β†’ 5
misc.count - β†’ 3
utility.attack_speed - β†’ 15/25/35/45/55 Utility
utility.attack_speed_bonus - β†’ 15/25/35/45/55 Utility
tooltip

βˆ’ Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {{ f2 }} (+0.70 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.Sand Soldiers at a time. A new soldier becomes available every {{ f1 }} seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.(+0.70 AP) magic damage to the turret.

+ Passive: Azir gains 15/25/35/45/55% Attack Speed. Upon having 3 or more Sand Soldiers, he gains an additional 15/25/35/45/55% Attack Speed for 5 seconds.Active: Azir summons a Sand Soldier for 10 seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing 0.6 AP magic damage in their direction.This Ability has {{ maxammo }} charges.

E

description

βˆ’ Azir dashes to one of his Sand Soldiers, knocking up and damaging enemies. If he hits an enemy champion, he gains a shield.

+ Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

resource {{ cost }} Mana β†’ {{ cost }} {{ abilityresourcename }}
control.knockup_duration 0.5 β†’ - Control
damage.ap_ratio 0.40 β†’ - Damage
damage.base 60/90/120/150/180 β†’ 60/90/120/150/180 (+0.4 AP) Damage
misc.duration 4 β†’ 1.5
utility.shield 60/100/140/180/220 β†’ 80/120/160/200/240 (+0.700 AP) Utility
tooltip

βˆ’ Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 60/100/140/180/220 (+{{ f1 }}) [15% of bonus Health] damage.

+ Azir grants himself 80/120/160/200/240 (+0.700 AP) Shield for 1.5 seconds and dashes to one of his Sand Soldiers, dealing 60/90/120/150/180 (+0.4 AP) magic damage to enemies he passes through.If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.

R

cooldown 140/120/100 β†’ 120/105/90 Tempo
resource {{ cost }} Mana β†’ {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.60 β†’ - Damage
damage.base 150/225/300 β†’ 25/175/325 (+0.6 AP) Damage
misc.duration 5/6/7 β†’ 5
mobility.move_speed_percent 20 β†’ - Mobility
tooltip

βˆ’ Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.60 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.Emperor's Divide does not interact with Azir's basic attacks or spells.

+ Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing 25/175/325 (+0.6 AP) magic damage. The soldiers remain, blocking enemy paths for 5 seconds.