4.16.1 → 16.7.1
| armor | 14 | → | 25 | Toughness |
| armor/lvl | 3 | → | 5 | Toughness |
| attack damage | 43 | → | 56 | Damage |
| attack damage/lvl | 2.8 | → | 3.5 | Damage |
| attack speed | 0.688 | → | 0.625 | Damage |
| attack_speed.growth_percent | 1.5 | → | 5 | Damage |
| health | 390 | → | 575 | Toughness |
| health/lvl | 80 | → | 108 | Toughness |
| hp regen | 6 | → | 7 | Toughness |
| hp regen/lvl | 0.55 | → | 0.75 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 280 | → | 320 | Tempo |
| mana/lvl | 42 | → | 40 | Tempo |
| mp regen | 6.5 | → | 8 | Tempo |
| mp regen/lvl | 0.65 | → | 0.8 | Tempo |
| move speed | 335 | → | 330 | Mobility |
Passive
− Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets. Additionally, Azir gains Attack Speed based on the amount of Cooldown Reduction he has.
+ Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Q
− Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal magic damage to all targets they pass through and apply a stacking slow for 1 second.
+ Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
− Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 60/90/120/150/180 (+0.50 AP) magic damage to all enemies they pass through and apply a stacking @Effect2Amount*-100@% slow for 1 second.
+ Azir orders all Sand Soldiers to an area, dealing 40/60/80/100/120 (+0.3/0.350/0.4/0.450/0.5 AP) magic damage to enemies they pass through and Slowing them by 25% for 1 second.{{ spellmodifierdescriptionappend }}
W
− Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {{ f2 }} (+0.70 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.Sand Soldiers at a time. A new soldier becomes available every {{ f1 }} seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.(+0.70 AP) magic damage to the turret.
+ Azir summons a Sand Soldier for 10 seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing 35/50/65/80/95 (+0.275/0.350/0.425/0.5/0.575 AP) magic damage in their direction.This Ability has {{ maxammo }} charges.{{ spellmodifierdescriptionappend }}
E
− Azir dashes to one of his Sand Soldiers, knocking up and damaging enemies. If he hits an enemy champion, he gains a shield.
+ Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
− Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 60/100/140/180/220 (+{{ f1 }}) [15% of bonus Health] damage.
+ Azir grants himself 30/70/110/150/190 (+0.6 AP) Shield for 1.5 seconds and dashes to one of his Sand Soldiers, dealing 30/70/110/150/190 (+0.6 AP) magic damage to enemies he passes through.If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.{{ spellmodifierdescriptionappend }}
R
− Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.60 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.Emperor's Divide does not interact with Azir's basic attacks or spells.
+ Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing 0/200/400 (+0.75 AP) magic damage. The soldiers remain, blocking enemy paths for 5 seconds.{{ spellmodifierdescriptionappend }}
Azir