4.16.1 → 5.4.1
| armor | 14 | → | 19.04 | Toughness |
| attack damage | 43 | → | 52 | Damage |
| attack speed | 0.688 | → | 0.75 | Damage |
| health | 390 | → | 524.4 | Toughness |
| hp regen | 6 | → | 6.92 | Toughness |
| mana | 280 | → | 350.56 | Tempo |
| mp regen | 6.5 | → | 6 | Tempo |
| mp regen/lvl | 0.65 | → | 0.8 | Tempo |
Q
− Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 60/90/120/150/180 (+0.50 AP) magic damage to all enemies they pass through and apply a stacking @Effect2Amount*-100@% slow for 1 second.
+ Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 65/85/105/125/145 (+0.50 AP) magic damage to all enemies they pass through and apply a stacking 25% slow for 1 second.
W
E
R
− Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.60 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.Emperor's Divide does not interact with Azir's basic attacks or spells.
+ Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.60 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.Azir and his allies can pass freely and gain 20% Movement Speed for 1 second when they pass through the wall.Emperor's Divide does not interact with Azir's basic attacks or spells.
Azir