4.16.1 → 7.17.2
| armor | 14 | → | 19.04 | Toughness |
| attack damage | 43 | → | 52 | Damage |
| attack speed | 0.688 | → | 0.613 | Damage |
| health | 390 | → | 524.4 | Toughness |
| hp regen | 6 | → | 6.924 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mana | 280 | → | 350.56 | Tempo |
| mp regen | 6.5 | → | 6 | Tempo |
| mp regen/lvl | 0.65 | → | 0.8 | Tempo |
| move speed | 335 | → | 325 | Mobility |
Passive
− Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets. Additionally, Azir gains Attack Speed based on the amount of Cooldown Reduction he has.
+ Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Q
− Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal magic damage to all targets they pass through and apply a stacking slow for 1 second.
+ Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
− Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 60/90/120/150/180 (+0.50 AP) magic damage to all enemies they pass through and apply a stacking @Effect2Amount*-100@% slow for 1 second.
+ Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 65/85/105/125/145 (+0.50 AP) magic damage to enemies they pass through and apply a 25% slow for 1 second.Sand Soldiers will not take additional damage.
W
− Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
+ Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
− Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {{ f2 }} (+0.70 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.Sand Soldiers at a time. A new soldier becomes available every {{ f1 }} seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.(+0.70 AP) magic damage to the turret.
+ Passive: Gains 20/30/40/50/60% attack speed.Active: Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {{ f2 }} (+0.60 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage.Sand Soldiers at a time. A new soldier becomes available every {{ f1 }} seconds.Sand Soldiers can attack targets outside of Azir's basic attack range.Sand Soldiers deactivate if they are too far away from Azir.Sand Soldiers expire twice as fast when near an enemy turret.
E
− Azir dashes to one of his Sand Soldiers, knocking up and damaging enemies. If he hits an enemy champion, he gains a shield.
+ Azir dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he gains a shield.
− Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 60/100/140/180/220 (+{{ f1 }}) [15% of bonus Health] damage.
+ Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage.If Azir hits an enemy champion, his dash stops and he gains a shield for 4 seconds that absorbs up to 80/120/160/200/240 damage.
R
− Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.60 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.Emperor's Divide does not interact with Azir's basic attacks or spells.
+ Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.60 AP) magic damage. The soldiers then remain as a wall for 3 seconds.Emperor's Divide does not interact with Azir's basic attacks or spells.
Azir