Azir

since 4.16.1 75 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S4S5S6S7S8S9S10S11S12S13S14S15S1616.6.1now
table view
patchsimilarityshared dims
16.6.1100.0%46
16.7.1 (now)100.0%46
16.5.197.0%46
15.20.196.8%46
15.18.193.8%46
15.14.193.6%46
15.16.193.6%46
15.12.193.5%46
14.23.193.2%45
14.21.193.0%45
14.18.192.2%45
13.23.190.7%45
13.7.190.5%45
13.10.190.5%45
13.11.190.5%45
13.19.190.5%45
13.20.190.5%45
13.24.190.5%45
13.5.190.5%45
14.16.190.3%45
14.3.189.9%45
14.8.189.6%45
14.11.189.6%45
14.13.189.6%45
11.2.186.3%30
13.4.183.7%40
12.10.179.6%40
12.13.179.6%40
12.17.179.6%40
10.1.178.9%38
10.3.178.8%38
10.11.178.8%38
10.19.178.8%38
10.20.178.8%38
11.1.178.8%38
12.6.177.5%40
11.8.177.2%40
11.11.177.2%40
9.7.176.9%38
9.14.176.9%38
9.16.176.9%38
9.19.176.9%38
9.24.176.9%38
9.24.276.9%38
5.5.176.7%43
5.14.176.7%43
5.16.176.7%43
9.4.176.5%38
5.3.176.4%43
7.22.176.3%38
5.17.176.2%42
4.20.176.1%43
4.21.176.1%43
5.2.176.1%43
7.21.176.0%38
7.19.176.0%38
7.20.176.0%38
7.20.376.0%38
8.23.175.7%38
7.18.175.5%40
5.22.275.5%40
6.7.175.5%40
4.19.375.2%43
7.9.175.1%40
7.3.174.2%40
6.11.174.2%40
6.14.174.2%40
7.1.174.2%40
4.16.174.1%41
4.17.174.1%41
4.18.174.0%41
8.5.174.0%38
8.3.173.8%38
8.1.173.7%38
8.9.173.1%38
8.14.173.1%38

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+12.3%-4.9%S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
4.17.10.0%0.0%55
4.18.1+0.3%+0.3%55
4.19.30.0%+0.3%55
4.20.1+2.0%+2.3%57
4.21.10.0%+2.3%57
5.2.10.0%+2.3%57
5.3.1-1.8%+0.5%57
5.5.1-0.3%+0.2%57
5.14.10.0%+0.2%55
5.16.10.0%+0.2%57
5.17.10.0%+0.2%55
5.22.20.0%+0.2%52
6.7.10.0%+0.2%52
6.11.10.0%+0.2%48
6.14.10.0%+0.2%48
7.1.10.0%+0.2%48
7.3.1+0.0%+0.2%48
7.9.1+2.1%+2.3%48
7.18.1+0.7%+3.0%48
7.19.1-0.9%+2.0%46
7.20.10.0%+2.0%52
7.20.30.0%+2.0%52
7.21.1-0.2%+1.8%52
7.22.1+0.3%+2.1%52
8.1.1-1.9%+0.2%52
8.3.1+0.0%+0.2%52
8.5.1-0.6%-0.4%52
8.9.1-0.1%-0.5%52
8.14.10.0%-0.5%52
8.23.1+1.9%+1.4%52
9.4.1+1.0%+2.4%52
9.7.1+0.9%+3.3%52
9.14.10.0%+3.3%52
9.16.10.0%+3.3%52
9.19.10.0%+3.3%52
9.24.10.0%+3.3%52
9.24.20.0%+3.3%52
10.1.1+0.4%+3.7%52
10.3.1+0.2%+3.9%52
10.11.10.0%+3.9%52
10.19.1-1.3%+2.6%52
10.20.10.0%+2.6%52
11.1.1-0.0%+2.6%52
11.2.10.0%+2.6%32
11.8.10.0%+2.6%32
11.11.10.0%+2.6%40
12.6.1+0.3%+2.9%40
12.10.1+2.4%+5.3%40
12.13.10.0%+5.3%40
12.17.1-0.4%+4.9%40
13.4.1-1.1%+3.8%40
13.5.1+6.3%+10.1%35
13.7.1+0.8%+10.9%41
13.10.10.0%+10.9%41
13.11.10.0%+10.9%39
13.19.10.0%+10.9%39
13.20.10.0%+10.9%39
13.23.1-0.0%+10.9%39
13.24.1+0.0%+10.9%39
14.3.1-0.7%+10.2%39
14.8.1-0.8%+9.4%39
14.11.10.0%+9.4%39
14.13.10.0%+9.4%39
14.16.1+1.1%+10.5%39
14.18.1-2.6%+7.9%39
14.21.1+0.9%+8.8%39
14.23.1+0.2%+9.1%39
15.12.1-0.2%+8.9%39
15.14.1+0.3%+9.2%40
15.16.10.0%+9.2%40
15.18.1-0.4%+8.7%40
15.20.1-3.5%+5.3%40
16.5.1-0.2%+5.1%40
16.6.1-3.2%+1.8%40
16.7.10.0%+1.8%40

4.16.1 vs 7.3.1 — by dimension

Damage95%Toughness92%Utility83%Tempo97%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage95.1%19
Toughness91.8%8
Utility83.3%2
Tempo96.7%14

93.2% overall · 49 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

4.16.1 7.8.1

armor1419.04Toughness
attack damage4352Damage
attack speed0.6880.613Damage
health390524.4Toughness
hp regen66.924Toughness
mana280350.56Tempo
mp regen6.56Tempo
mp regen/lvl0.650.8Tempo
move speed335325Mobility

Passive

description

− Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets. Additionally, Azir gains Attack Speed based on the amount of Cooldown Reduction he has.

+ Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Q

cooldown 10/9/8/7/6 Tempo
description

− Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal magic damage to all targets they pass through and apply a stacking slow for 1 second.

+ Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

range 800 875
control.slow_percent - 25 Control
damage.base 60/90/120/150/180 65/85/105/125/145 Damage
tooltip

− Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 60/90/120/150/180 (+0.50 AP) magic damage to all enemies they pass through and apply a stacking @Effect2Amount*-100@% slow for 1 second.

+ Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 65/85/105/125/145 (+0.50 AP) magic damage to enemies they pass through and apply a 25% slow for 1 second.Sand Soldiers will not take additional damage.

W

cooldown 1.5 Tempo
description

− Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

+ Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.

damage.ap_ratio 0.70 0.60 Damage
damage.ap_ratio_turret 0.70 - Damage
utility.attack_speed - 20/30/40/50/60 Utility
tooltip

− Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {{ f2 }} (+0.70 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.Sand Soldiers at a time. A new soldier becomes available every {{ f1 }} seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.(+0.70 AP) magic damage to the turret.

+ Passive: Gains 20/30/40/50/60% attack speed.Active: Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {{ f2 }} (+0.60 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage.Sand Soldiers at a time. A new soldier becomes available every {{ f1 }} seconds.Sand Soldiers can attack targets outside of Azir's basic attack range.Sand Soldiers deactivate if they are too far away from Azir.Sand Soldiers expire twice as fast when near an enemy turret.

E

cooldown 19/18/17/16/15 Tempo
description

− Azir dashes to one of his Sand Soldiers, knocking up and damaging enemies. If he hits an enemy champion, he gains a shield.

+ Azir dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he gains a shield.

control.knockup_duration 0.5 - Control
utility.shield 60/100/140/180/220 80/120/160/200/240 Utility
tooltip

− Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 60/100/140/180/220 (+{{ f1 }}) [15% of bonus Health] damage.

+ Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage.If Azir hits an enemy champion, his dash stops and he gains a shield for 4 seconds that absorbs up to 80/120/160/200/240 damage.

R

misc.duration 5/6/7 3
mobility.move_speed_percent 20 - Mobility
tooltip

− Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.60 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.Emperor's Divide does not interact with Azir's basic attacks or spells.

+ Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.60 AP) magic damage. The soldiers then remain as a wall for 3 seconds.Emperor's Divide does not interact with Azir's basic attacks or spells.