5.13.1 → 5.14.1
Passive
− Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets. Additionally, Azir gains Attack Speed based on the amount of Cooldown Reduction he has.
+ Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Q
− Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 65/85/105/125/145 (+0.50 AP) magic damage to all enemies they pass through and apply a stacking 25% slow for 1 second.
+ Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 65/85/105/125/145 (+0.50 AP) magic damage to all enemies they pass through and apply a 25% slow for 1 second.
W
− Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
+ Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
− Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {{ f2 }} (+0.60 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.Sand Soldiers at a time. A new soldier becomes available every {{ f1 }} seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.(+0.40 AP) magic damage to the turret.
+ Passive: Gains 20/30/40/50/60% attack speed.Active: Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {{ f2 }} (+0.60 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.Sand Soldiers at a time. A new soldier becomes available every {{ f1 }} seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.(+0.40 AP) magic damage to the turret.
E
− Azir dashes to one of his Sand Soldiers, knocking up and damaging enemies. If he hits an enemy champion, he gains a shield.
+ Azir dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he gains a shield.
− Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 80/120/160/200/240 (+{{ f1 }}) [15% of bonus Health] damage.
+ Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 80/120/160/200/240 (+{{ f1 }}) [15% of bonus Health] damage.
Azir