6.10.1 → 6.11.1
W
− Passive: Gains 20/30/40/50/60% attack speed.Active: Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {{ f2 }} (+0.60 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.Sand Soldiers at a time. A new soldier becomes available every {{ f1 }} seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.(+0.40 AP) magic damage to the turret.
+ Passive: Gains 20/30/40/50/60% attack speed.Active: Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {{ f2 }} (+0.60 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage.Sand Soldiers at a time. A new soldier becomes available every {{ f1 }} seconds.Sand Soldiers can attack targets outside of Azir's basic attack range.Sand Soldiers deactivate if they are too far away from Azir.Sand Soldiers expire twice as fast when near an enemy turret.
E
− Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 80/120/160/200/240 (+{{ f1 }}) [15% of bonus Health] damage.
+ Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage.(+{{ f1 }}) [15% of bonus Health] damage.
R
− Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.60 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.Azir and his allies can pass freely and gain 20% Movement Speed for 1 second when they pass through the wall.Emperor's Divide does not interact with Azir's basic attacks or spells.
+ Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.60 AP) magic damage. The soldiers then remain as a wall for 3 seconds.Emperor's Divide does not interact with Azir's basic attacks or spells.
Azir