7.18.1 → 7.19.1
| health | 524.4 | → | 540 | Toughness |
| hp regen | 6.924 | → | 6.9 | Toughness |
| move speed | 325 | → | 335 | Mobility |
Q
W
− Passive: Gains 20/30/40/50/60% attack speed.Active: Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {{ f2 }} (+0.60 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage.Sand Soldiers at a time. A new soldier becomes available every {{ f1 }} seconds.Sand Soldiers can attack targets outside of Azir's basic attack range.Sand Soldiers deactivate if they are too far away from Azir.Sand Soldiers expire twice as fast when near an enemy turret.
+ Passive: Azir gains 20/30/40/50/60% attack speed. When Azir has 3 or more Sand Soldiers, he gains 20/30/40/50/60% additional attack speed for 5 seconds.Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for (+0.60 AP) magic damage. Other enemies caught in the soldier's attack take Sand Soldiers and prepares a new one every {{ f1 }} seconds.Sand Soldiers that strike the same targets deal 25% damage after the first.Sand Soldiers can attack targets outside of Azir's basic attack range.Sand Soldiers expire twice as fast when near an enemy turret.
E
− Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage.If Azir hits an enemy champion, his dash stops and he gains a shield for 4 seconds that absorbs up to 80/120/160/200/240 damage.
+ Azir shields himself for 1.5 seconds, blocking up to 80/120/160/200/240 (+0.70 AP) damage and dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage.Sand Soldier.
Azir