8.13.1 → 8.14.1
Q
− Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 60/80/100/120/140 (+0.30 AP) magic damage to enemies they pass through and apply a 25% slow for 1 second.Sand Soldiers will not take additional damage.
+ Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 60/80/100/120/140 Sand Soldiers will not take additional damage.
W
− Passive: Azir gains 20/30/40/50/60% attack speed. When Azir has 3 or more Sand Soldiers, he gains 20/30/40/50/60% additional attack speed for 5 seconds.Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for (+0.60 AP) magic damage. Other enemies caught in the soldier's attack take Sand Soldiers and prepares a new one every {{ f1 }} seconds.Sand Soldiers that strike the same targets deal 25% damage after the first.Sand Soldiers can attack targets outside of Azir's basic attack range.Sand Soldiers expire twice as fast when near an enemy turret.
+ Sand Soldiers, he gains 20/30/40/50/60% additional attack speed for 5 seconds.Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for Sand Soldiers and prepares a new one every Sand Soldiers that strike the same targets deal 25% damage after the first.Sand Soldiers can attack targets outside of Azir's basic attack range.Sand Soldiers expire twice as fast when near an enemy turret.
E
− Azir shields himself for 1.5 seconds, blocking up to 80/120/160/200/240 (+0.70 AP) damage and dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.40 AP) magic damage.Sand Soldier.
+ Azir shields himself for 1.5 seconds, blocking up to 80/120/160/200/240 Sand Soldiers, damaging enemies hit for 60/90/120/150/180 Sand Soldier.
R
− Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/250/450 (+0.60 AP) magic damage. The soldiers then remain as a wall for 3 seconds.Emperor's Divide does not interact with Azir's basic attacks or spells.
+ Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/250/450 Emperor's Divide does not interact with Azir's basic attacks or spells.
Azir