Bard

since 5.5.1 40 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

80.0%90.0%100.0%S5S6S7S8S9S10S11S12S13S14S15S1615.21.1now
table view
patchsimilarityshared dims
15.21.1100.0%46
15.22.1100.0%50
16.5.1 (now)100.0%50
15.12.195.7%50
15.20.195.7%50
14.4.195.6%49
14.9.195.6%49
14.10.195.6%49
13.18.192.7%49
13.19.192.7%49
11.2.189.0%43
12.10.186.6%49
12.13.186.6%49
13.15.186.6%49
10.16.185.5%47
10.18.185.5%47
10.9.185.4%47
10.12.185.4%47
9.14.185.4%47
9.24.185.4%47
9.24.285.4%47
7.22.185.2%47
7.24.184.7%47
8.23.184.7%47
9.9.184.7%47
7.9.184.6%47
11.8.184.1%49
11.9.184.1%49
12.8.183.9%49
6.7.183.8%47
5.16.183.0%43
5.17.183.0%43
5.24.183.0%43
5.7.182.9%43
5.8.182.9%43
5.5.182.8%43
8.1.182.6%47
8.10.182.6%47
8.14.182.6%47
8.17.182.6%47
5.6.182.5%43

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+8.4%-5.8%S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
5.6.1+0.3%+0.3%55
5.7.1+1.5%+1.8%55
5.8.10.0%+1.8%55
5.16.1+0.1%+1.9%55
5.17.10.0%+1.9%53
5.24.1+2.2%+4.1%53
6.7.10.0%+4.1%53
7.9.1+1.8%+5.9%55
7.22.1+0.5%+6.4%55
7.24.1+0.5%+6.9%55
8.1.1-1.8%+5.1%55
8.10.10.0%+5.1%55
8.14.10.0%+5.1%55
8.17.10.0%+5.1%53
8.23.1+1.9%+6.9%53
9.9.10.0%+6.9%53
9.14.1+0.3%+7.2%53
9.24.10.0%+7.2%53
9.24.20.0%+7.2%53
10.9.1-1.6%+5.7%51
10.12.10.0%+5.7%51
10.16.1-0.6%+5.1%51
10.18.10.0%+5.1%51
11.2.10.0%+5.1%37
11.8.10.0%+5.1%37
11.9.10.0%+5.1%43
12.8.1+0.4%+5.5%43
12.10.1+1.0%+6.5%43
12.13.10.0%+6.5%43
13.15.10.0%+6.5%43
13.18.1-4.6%+1.9%43
13.19.10.0%+1.9%43
14.4.1-3.1%-1.2%43
14.9.10.0%-1.2%43
14.10.10.0%-1.2%43
15.12.10.0%-1.2%43
15.20.10.0%-1.2%44
15.21.10.0%-1.2%40
15.22.10.0%-1.2%40
16.5.10.0%-1.2%44

10.18.1 vs 11.2.1 — by dimension

Damage100%Toughness100%Control100%Mobility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%5
Toughness100.0%8
Control100.0%8
Mobility100.0%4
Tempo100.0%12

100.0% overall · 41 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

11.1.1 11.2.1

Q

damage.ap_ratio 0.65 - Damage
damage.base 80/125/170/215/260 - Damage
tooltip

− Bard fires an energy bolt, dealing 80/125/170/215/260 (+0.65 AP) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).

+ Bard fires an energy bolt, dealing {{ totaldamage }} magic damage to the first two enemies hit. The first target hit is Slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).If the bolt hits a second enemy or a wall, any enemies hit are Stunned for 1/1.2/1.4/1.6/1.8 second(s).

W

misc.duration - 10
utility.heal 30/60/90/120/150 - Utility
utility.heal_ap_ratio 0.30 - Utility
utility.heal_ap_ratio_max 0.60 - Utility
utility.heal_max 55/95/135/175/215 - Utility
tooltip

− Bard raises a health shrine that immediately offers 30/60/90/120/150 Active Shrines: {{ f2 }}

+ Bard creates a health shrine that grants 30% Move Speed decaying over 1.5 seconds and restores at least {{ initialheal }} Health to the first ally to enter. The shrine grows to restore {{ maxheal }} Health after existing for 10 seconds.Bard can have up to 3 shrines at once. If an enemy champion enters a shrine, it is destroyed.Current Active Shrines: {{ f1 }} / {{ f2 }}

E

mobility.move_speed_percent 33 - Mobility
tooltip

− Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 33% faster than enemies.The corridor disappears after 10 seconds.

+ Bard opens a one-way portal through Terrain for 10 seconds. Any champion can enter the portal by moving onto it while near the entrance.

R

tooltip

− Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds.Epic monsters are also put into stasis, despite normally being immune to disables.

+ Bard hurls magical protective energy to an area, placing all units and structures hit into Stasis for 2.5 seconds.