Bard

since 5.5.1 40 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

80.0%90.0%100.0%S5S6S7S8S9S10S11S12S13S14S15S1615.21.1now
table view
patchsimilarityshared dims
15.21.1100.0%46
15.22.1100.0%50
16.5.1 (now)100.0%50
15.12.195.7%50
15.20.195.7%50
14.4.195.6%49
14.9.195.6%49
14.10.195.6%49
13.18.192.7%49
13.19.192.7%49
11.2.189.0%43
12.10.186.6%49
12.13.186.6%49
13.15.186.6%49
10.16.185.5%47
10.18.185.5%47
10.9.185.4%47
10.12.185.4%47
9.14.185.4%47
9.24.185.4%47
9.24.285.4%47
7.22.185.2%47
7.24.184.7%47
8.23.184.7%47
9.9.184.7%47
7.9.184.6%47
11.8.184.1%49
11.9.184.1%49
12.8.183.9%49
6.7.183.8%47
5.16.183.0%43
5.17.183.0%43
5.24.183.0%43
5.7.182.9%43
5.8.182.9%43
5.5.182.8%43
8.1.182.6%47
8.10.182.6%47
8.14.182.6%47
8.17.182.6%47
5.6.182.5%43

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+8.4%-5.8%S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
5.6.1+0.3%+0.3%55
5.7.1+1.5%+1.8%55
5.8.10.0%+1.8%55
5.16.1+0.1%+1.9%55
5.17.10.0%+1.9%53
5.24.1+2.2%+4.1%53
6.7.10.0%+4.1%53
7.9.1+1.8%+5.9%55
7.22.1+0.5%+6.4%55
7.24.1+0.5%+6.9%55
8.1.1-1.8%+5.1%55
8.10.10.0%+5.1%55
8.14.10.0%+5.1%55
8.17.10.0%+5.1%53
8.23.1+1.9%+6.9%53
9.9.10.0%+6.9%53
9.14.1+0.3%+7.2%53
9.24.10.0%+7.2%53
9.24.20.0%+7.2%53
10.9.1-1.6%+5.7%51
10.12.10.0%+5.7%51
10.16.1-0.6%+5.1%51
10.18.10.0%+5.1%51
11.2.10.0%+5.1%37
11.8.10.0%+5.1%37
11.9.10.0%+5.1%43
12.8.1+0.4%+5.5%43
12.10.1+1.0%+6.5%43
12.13.10.0%+6.5%43
13.15.10.0%+6.5%43
13.18.1-4.6%+1.9%43
13.19.10.0%+1.9%43
14.4.1-3.1%-1.2%43
14.9.10.0%-1.2%43
14.10.10.0%-1.2%43
15.12.10.0%-1.2%43
15.20.10.0%-1.2%44
15.21.10.0%-1.2%40
15.22.10.0%-1.2%40
16.5.10.0%-1.2%44

5.5.1 vs 10.12.1 — by dimension

Damage91%Toughness81%Control100%Mobility69%Utility85%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage91.0%9
Toughness81.1%8
Control100.0%6
Mobility69.4%6
Utility85.4%8
Tempo100.0%12

89.5% overall · 51 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

5.5.1 10.15.1

armor2134Toughness
attack damage4652Damage
health535575Toughness
health/lvl8589Toughness
hp regen5.45.5Toughness
magic resist/lvl00.5Toughness

Passive

description

− Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.

+ <keywordMajor>Meeps:</keywordMajor> Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough <keywordMajor>Chimes</keywordMajor>, his meeps will also deal damage in an area and slow enemies hit.<keywordMajor>Chimes:</keywordMajor> Ancient <keywordMajor>chimes</keywordMajor> randomly appear for Bard to collect. These grant experience, maximum mana, and out-of-combat movement speed stacks.

Q

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration - 1/1.2/1.4/1.6/1.8 Control
damage.ap_ratio 0.50 0.65 Damage
damage.base 75/110/145/180/215 80/125/170/215/260 Damage
tooltip

− Bard fires an energy bolt, dealing 75/110/145/180/215 (+0.50 AP) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).

+ Bard fires an energy bolt, dealing 80/125/170/215/260 (+0.65 AP) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).

W

cooldown 12 14 Tempo
cost 100/105/110/115/120 70 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
misc.count - 3
mobility.move_speed_percent 50 30 Mobility
utility.heal_ap_ratio 0.20 0.30 Utility
utility.heal_ap_ratio_max 0.45 0.60 Utility
tooltip

− Bard raises a health shrine that immediately offers 30/60/90/120/150 (+0.20 AP) health, but restores up to 70/110/150/190/230 (+0.45 AP) health as it gathers power for 10 seconds. The shrine's effect also grants 50% decaying movement speed for 1.5 seconds. Bard can have up to 3 shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.

+ Bard raises a health shrine that immediately offers 30/60/90/120/150 Active Shrines: {{ f2 }}

E

cooldown 26/24/22/20/18 22/20.5/19/17.5/16 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
mobility.move_speed_percent 10/20/30/40/50 33 Mobility
tooltip

− Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 10/20/30/40/50% faster than enemies.The corridor disappears after 10 seconds.

+ Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 33% faster than enemies.The corridor disappears after 10 seconds.

R

cooldown 130/115/90 110/95/80 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
tooltip

− Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds.Epic monsters are also put into stasis, despite normally being immune to disables.

+ Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds.Epic monsters are also put into stasis, despite normally being immune to disables.