5.5.1 → 11.1.1
| armor | 21 | → | 34 | Toughness |
| attack damage | 46 | → | 52 | Damage |
| health | 535 | → | 560 | Toughness |
| health/lvl | 85 | → | 89 | Toughness |
| hp regen | 5.4 | → | 5.5 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
Passive
− Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.
+ <keywordMajor>Meeps:</keywordMajor> Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough <keywordMajor>Chimes</keywordMajor>, his meeps will also deal damage in an area and slow enemies hit.<keywordMajor>Chimes:</keywordMajor> Ancient <keywordMajor>chimes</keywordMajor> randomly appear for Bard to collect. These grant experience, maximum mana, and out-of-combat movement speed stacks.
Q
− Bard fires an energy bolt, dealing 75/110/145/180/215 (+0.50 AP) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).
+ Bard fires an energy bolt, dealing 80/125/170/215/260 (+0.65 AP) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).
W
− Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it.
+ Reveals a healing shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
− Bard raises a health shrine that immediately offers 30/60/90/120/150 (+0.20 AP) health, but restores up to 70/110/150/190/230 (+0.45 AP) health as it gathers power for 10 seconds. The shrine's effect also grants 50% decaying movement speed for 1.5 seconds. Bard can have up to 3 shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.
+ Bard raises a health shrine that immediately offers 30/60/90/120/150 Active Shrines: {{ f2 }}
E
− Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 10/20/30/40/50% faster than enemies.The corridor disappears after 10 seconds.
+ Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 33% faster than enemies.The corridor disappears after 10 seconds.
R
− Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds.Epic monsters are also put into stasis, despite normally being immune to disables.
+ Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds.Epic monsters are also put into stasis, despite normally being immune to disables.
Bard