13.10.1 → 13.11.1
E
damage.base 6/8/10/12/14 (+0.060 AD) → 0.060 AD Damage
damage.total 24/32/40/48/56 (+0.240 AD) → - Damage
utility.lifesteal 0.2 (+1 Life Steal) → - Utility
R
damage.true_damage_stack 4/6/8 (+0.120 AD) → - Damage
toughness.bonus_health 50/100/150 (+1.2 AD) (+0.900 AP) → - Toughness
Belveth