0.154.3 → 3.8.1
Passive
− Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
+ Brand's spells light his targets ablaze, dealing 8% of their maximum Health in magic damage over 4 seconds.
Q
− Brand launches a ball of fire forward that deals 80/120/160/200/240 (+0.65 AP) magic damage.Blaze: If the target is ablaze, Sear will stun the target for 2 seconds.
+ Brand launches a ball of fire forward that deals 80/120/160/200/240 (+0.65 AP) magic damage.Blaze: If the target is ablaze, Sear will stun the target for 2 seconds.
W
− After a short delay, Brand creates a pillar of flame at a target area, dealing 75/120/165/210/255 (+0.60 AP) magic damage to enemy units within the area.Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.
+ After a short delay, Brand creates a pillar of flame at a target area, dealing 75/120/165/210/255 (+0.60 AP) magic damage to enemy units within the area.Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.
E
− Brand conjures a powerful blast at his target, dealing 70/105/140/175/210 (+0.55 AP) magic damage. Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.
+ Brand conjures a powerful blast at his target, dealing 70/105/140/175/210 (+0.55 AP) magic damage. Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.
R
− Brand unleashes a devastating torrent of fire, dealing 150/250/350 (+0.50 AP) magic damage each time it bounces up to 5 bounces.Blaze: If a target is ablaze, Pyroclasm will prioritize champions for the next bounce.
+ Brand unleashes a devastating torrent of fire, dealing 150/250/350 (+0.50 AP) magic damage each time it bounces up to 5 bounces.Blaze: If a target is ablaze, Pyroclasm will prioritize champions for the next bounce.
Brand