10.22.1 → 10.23.1
Q
− Braum propels freezing ice from his shield dealing 75/125/175/225/275 (+{{ f1 }}) [2.5% of Braum's Max Health] magic damage to the first enemy hit and slowing them by 70%, decaying over the next 2 seconds.Applies a stack of Concussive Blows.
+ Braum propels freezing ice from his shield, dealing {{ totaldamage }} magic damage to the first enemy hit and Slowing them by 70% decaying over 2 seconds.Applies a stack of Concussive Blows.
W
− Braum leaps to target allied champion or minion.On arrival, Braum grants the target {{ grantedallyarmor }} Armor and {{ grantedallymr }} Magic Resist for 3 seconds. Braum grants himself {{ grantedbraumarmor }} Armor and {{ grantedbraummr }} Magic Resist for the same duration.
+ Braum leaps to an allied champion or minion. On arrival, Braum grants the target {{ grantedallyarmor }} Armor and {{ grantedallymr }} Magic Resist for 3 seconds. Braum grants himself {{ grantedbraumarmor }} Armor and {{ grantedbraummr }} Magic Resist for the same duration.
E
− Braum reduces incoming damage and blocks for allies behind him.Braum raises his shield in a direction for 3/3.25/3.5/3.75/4 seconds negating the damage of the next attack from that direction. Subsequent attacks deal 30/32.5/35/37.5/40% reduced damage.Braum intercepts projectiles, causing them to hit him and be destroyed.Braum gains 10% Movement Speed for the duration.
+ Braum raises his shield for 3/3.25/3.5/3.75/4 seconds, intercepting enemy missiles from the chosen direction, causing them to hit Braum and then be destroyed. The first missile Braum blocks deals no damage, and subsequent projectiles deal 30/32.5/35/37.5/40% reduced damage.Braum gains 10% Move Speed while his shield is raised.
R
− Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for 4 seconds, slowing enemies above it by 30/40/50%.Enemies hit take {{ totaldamage }} magic damage. The first target is knocked up for between 0.3 and 0.75/1/1.25 seconds, depending on distance from Braum. All others hit are knocked up for 0.3 seconds.
+ Braum slams the ground sending forth a fissure that Knocks Up enemies in its path and nearby Braum, and deals {{ totaldamage }} magic damage. The first target hit is Knocked Up for between 0.3 and 0.75/1/1.25 seconds, increasing with distance from Braum. All others hit are Knocked Up for 0.3 seconds.The fissure also creates a zone for 4 seconds, that Slows by 30/40/50%.
Braum