12.12.1 → 12.13.1
Q
− Braum propels freezing ice from his shield, dealing 75/125/175/225/275 (+0.025 Max HP) magic damage to the first enemy hit and Slowing them by 70% decaying over 2 seconds.Applies a stack of Concussive Blows.
+ Braum propels freezing ice from his shield, dealing 75/125/175/225/275 (+0.025 Max HP) magic damage to the first enemy hit and Slowing them by 70% decaying over 2 seconds.Applies a stack of Concussive Blows. {{ spellmodifierdescriptionappend }}
W
− Braum leaps to an allied champion or minion. On arrival, Braum grants the target 6/10/14/18/22 (+0.120 Armor) Armor Armor and 6/10/14/18/22 (+0.120 MR) Magic Resist MR for 3 seconds. Braum grants himself 6/10/14/18/22 (+0.36 Armor Armor) Armor and 6/10/14/18/22 (+0.36 MR MR) Magic Resist for the same duration.
+ Braum leaps to an allied champion or minion. On arrival, Braum grants the target 6/10/14/18/22 (+0.120 Armor) Armor Armor and 6/10/14/18/22 (+0.120 MR) Magic Resist MR for 3 seconds. Braum grants himself 6/10/14/18/22 (+0.36 Armor Armor) Armor and 6/10/14/18/22 (+0.36 MR MR) Magic Resist for the same duration.{{ spellmodifierdescriptionappend }}
E
− Braum raises his shield for 3/3.25/3.5/3.75/4 seconds, intercepting enemy missiles from the chosen direction, causing them to hit Braum and then be destroyed. The first missile Braum blocks deals no damage, and subsequent projectiles deal 35/40/45/50/55% reduced damage.Braum gains 10% Move Speed while his shield is raised.
+ Braum raises his shield for 3/3.25/3.5/3.75/4 seconds, intercepting enemy missiles from the chosen direction, causing them to hit Braum and then be destroyed. The first missile Braum blocks deals no damage, and subsequent projectiles deal 35/40/45/50/55% reduced damage.Braum gains 10% Move Speed while his shield is raised.{{ spellmodifierdescriptionappend }}
R
− Braum slams the ground sending forth a fissure that Knocks Up enemies in its path and nearby Braum, and deals 0/150/300 (+0.6 AP) magic damage. The first target hit is Knocked Up for between 0.3 and 0.5/1/1.5 seconds, increasing with distance from Braum. All others hit are Knocked Up for 0.3 seconds.The fissure also creates a zone for 4 seconds, that Slows by 30/40/50%.
+ Braum slams the ground sending forth a fissure that Knocks Up enemies in its path and nearby Braum, and deals 0/150/300 (+0.6 AP) magic damage. The first target hit is Knocked Up for between 0.3 and 0.5/1/1.5 seconds, increasing with distance from Braum. All others hit are Knocked Up for 0.3 seconds.The fissure also creates a zone for 4 seconds, that Slows by 30/40/50%.{{ spellmodifierdescriptionappend }}
Braum