Braum

since 4.7.8 52 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S4S5S6S7S8S9S10S11S12S13S14S15S1616.4.1now
table view
patchsimilarityshared dims
16.8.1 (now)100.0%53
16.4.199.3%53
16.5.199.3%53
16.3.197.1%53
15.15.196.6%53
15.24.196.6%53
15.14.196.3%53
15.1.196.1%53
15.7.196.1%53
13.24.195.0%53
14.11.195.0%53
11.7.193.7%41
13.3.192.8%53
13.10.192.8%53
13.11.192.8%53
13.20.192.8%53
13.21.192.8%53
11.1.192.5%41
11.4.192.5%41
9.24.192.5%41
9.24.292.5%41
10.11.192.5%41
10.20.192.5%41
10.23.192.5%41
4.7.890.8%37
4.8.190.8%37
9.7.186.0%41
9.23.186.0%41
12.10.185.5%53
12.13.185.5%53
5.16.185.3%41
5.18.185.3%41
6.7.185.3%41
6.15.185.3%41
7.3.185.3%41
7.4.185.3%41
7.22.185.3%41
4.20.185.1%41
5.12.185.1%41
8.23.185.0%41
9.6.184.5%37
11.8.184.0%53
11.11.184.0%53
12.9.184.0%53
8.1.183.0%41
8.3.182.9%41
8.8.182.7%41
8.17.182.7%41
8.18.182.5%41
4.13.182.4%41
4.7.1681.9%41
4.8.281.9%41
4.9.181.8%41

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.8%-7.7%S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
4.7.160.0%0.0%57
4.8.10.0%0.0%57
4.8.20.0%0.0%57
4.9.1-2.1%-2.1%61
4.13.1-4.0%-6.1%59
4.20.1+2.0%-4.0%59
5.12.1+0.3%-3.7%59
5.16.1+0.2%-3.5%59
5.18.10.0%-3.5%59
6.7.10.0%-3.5%57
6.15.1-0.3%-3.9%57
7.3.10.0%-3.9%57
7.4.10.0%-3.9%57
7.22.1+1.2%-2.7%57
8.1.1-1.8%-4.4%57
8.3.1-0.0%-4.5%57
8.8.1-1.0%-5.5%57
8.17.10.0%-5.5%57
8.18.1-0.1%-5.6%57
8.23.1+1.8%-3.9%57
9.6.10.0%-3.9%49
9.7.10.0%-3.9%49
9.23.10.0%-3.9%53
9.24.1+0.6%-3.2%39
9.24.20.0%-3.2%43
10.11.10.0%-3.2%43
10.20.1+0.6%-2.6%43
10.23.10.0%-2.6%41
11.1.1-0.0%-2.7%41
11.4.10.0%-2.7%39
11.7.1-0.5%-3.1%37
11.8.10.0%-3.1%37
11.11.10.0%-3.1%49
12.9.1+0.8%-2.3%49
12.10.1+1.8%-0.5%49
12.13.10.0%-0.5%49
13.3.1+8.3%+7.8%47
13.10.10.0%+7.8%47
13.11.10.0%+7.8%47
13.20.10.0%+7.8%47
13.21.10.0%+7.8%47
13.24.1+2.4%+10.2%47
14.11.10.0%+10.2%47
15.1.1-1.8%+8.4%47
15.7.10.0%+8.4%47
15.14.1-0.2%+8.2%47
15.15.1-0.4%+7.7%47
15.24.1+0.1%+7.8%47
16.3.1+0.1%+7.9%47
16.4.1+1.8%+9.7%47
16.5.10.0%+9.7%47
16.8.1-0.5%+9.2%47

4.7.8 vs 16.5.1 — by dimension

Damage98%Toughness77%Control89%Mobility100%Tempo94%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage98.1%5
Toughness77.5%10
Control88.9%6
Mobility100.0%2
Tempo94.3%8

90.6% overall · 37 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

4.7.8 16.7.1

armor2035Toughness
armor/lvl45Toughness
attack damage5355Damage
attack speed0.6060.644Damage
health430610Toughness
health/lvl87112Toughness
hp regen6.58.5Toughness
magic resist3032Toughness
magic resist/lvl1.252.050Toughness
mana235311Tempo
mp regen5.57Tempo

Passive

description

− Braum adds stacks of Concussive Blows to enemies with basic attacks or Winter's Bite. He and his allies continue to add stacks with basic attacks, at 4 stacks their target will be stunned.

+ Braum's basic attacks apply Concussive Blows. Once the first stack is applied, <keywordMajor>ally</keywordMajor> basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.

Q

cooldown 10/9/8/7/6 8/7.5/7/6.5/6 Tempo
cost 55/60/65/70/75 45/50/55/60/65 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.base 80/125/170/215/260 - Damage
damage.total - 30/75/120/165/210 (+0.025 Max HP) Damage
tooltip

− Braum propels freezing ice from his shield dealing 80/125/170/215/260 (+{{ f1 }}) [2.5% of Braum's Max Health] magic damage to the first target hit and slowing them by 70%, decaying over the next 2 seconds.Concussive Blows.

+ Braum propels freezing ice from his shield, dealing 30/75/120/165/210 (+0.025 Max HP) magic damage to the first enemy hit and Slowing them by 70% decaying over 2 seconds.Applies a stack of Concussive Blows. {{ spellmodifierdescriptionappend }}

W

cooldown 14/13/12/11/10 12/11/10/9/8 Tempo
cost 30/40/50/60/70 40 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
toughness.ally_armor_grant - 15/20/25/30/35 (+0.120 Armor) Toughness
toughness.ally_mr_grant - 15/20/25/30/35 (+0.120 MR) Toughness
toughness.armor_grant - 15/20/25/30/35 (+0.36 Armor) Toughness
toughness.mr_grant - 15/20/25/30/35 (+0.36 MR) Toughness
toughness.resist_grant_base 20/22.5/25/27.5/30 - Toughness
toughness.resist_grant_percent 14/15.5/17/18.5/20 - Toughness
tooltip

− Braum leaps to a target allied champion or minion.{{ f3 }} Armor Armor and {{ f4 }} Armor Magic Resist (20/22.5/25/27.5/30 plus 14/15.5/17/18.5/20% of Braum's bonus Armor/Magic Resist) for 3 seconds.

+ Braum leaps to an allied champion or minion. On arrival, Braum grants the target 15/20/25/30/35 (+0.120 Armor) Armor Armor and 15/20/25/30/35 (+0.120 MR) Magic Resist MR for 3 seconds. Braum grants himself 15/20/25/30/35 (+0.36 Armor) Armor Armor and 15/20/25/30/35 (+0.36 MR) Magic Resist MR for the same duration.{{ spellmodifierdescriptionappend }}

E

cooldown 18/16/14/12/10 16/14/12/10/8 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
toughness.damage_reduction_percent 30/32.5/35/37.5/40 35/40/45/50/55 Toughness
tooltip

− Braum reduces incoming damage and blocks for allies behind him.intercepts projectiles, causing them to hit him and be destroyed.Braum gains 10% Movement Speed for the duration.

+ Braum raises his shield for 3/3.25/3.5/3.75/4 seconds, intercepting enemy missiles from the chosen direction, causing them to hit Braum and then be destroyed. The first missile Braum blocks deals no damage, and subsequent projectiles deal 35/40/45/50/55% reduced damage.Braum gains 10% Move Speed while his shield is raised.{{ spellmodifierdescriptionappend }}

R

cooldown 140/120/100 130/115/100 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.knockup_duration 1.5 - Control
control.knockup_duration_max - 0.5/1/1.5 Control
control.knockup_duration_min - 0.6 Control
control.slow_duration 1.5 - Control
control.slow_percent 60 30/40/50 Control
damage.ap_ratio 0.60 - Damage
damage.base 150/250/350 - Damage
damage.total - 50/150/250 (+0.6 AP) Damage
tooltip

− Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.(+0.60 AP) magic damage. The first champion hit is knocked up for 1.5 seconds, subsequent enemies are knocked up briefly.For the next 4 seconds enemies that enter the area are slowed by 60% for 1.5 seconds.

+ Braum slams the ground sending forth a fissure that Knocks Up enemies in its path and nearby Braum, and deals 50/150/250 (+0.6 AP) magic damage. The first target hit is Knocked Up for between 0.6 and 0.5/1/1.5 seconds, increasing with distance from Braum. All others hit are Knocked Up for 0.6 seconds.The fissure also creates a zone for 4 seconds, that Slows by 30/40/50%.{{ spellmodifierdescriptionappend }}