4.7.8 → 16.8.1
| armor | 20 | → | 35 | Toughness |
| armor/lvl | 4 | → | 5 | Toughness |
| attack damage | 53 | → | 55 | Damage |
| attack speed | 0.606 | → | 0.644 | Damage |
| health | 430 | → | 610 | Toughness |
| health/lvl | 87 | → | 112 | Toughness |
| hp regen | 6.5 | → | 8.5 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 235 | → | 311 | Tempo |
| mp regen | 5.5 | → | 7 | Tempo |
Passive
− Braum adds stacks of Concussive Blows to enemies with basic attacks or Winter's Bite. He and his allies continue to add stacks with basic attacks, at 4 stacks their target will be stunned.
+ Braum's basic attacks apply Concussive Blows. Once the first stack is applied, <keywordMajor>ally</keywordMajor> basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.
Q
− Braum propels freezing ice from his shield dealing 80/125/170/215/260 (+{{ f1 }}) [2.5% of Braum's Max Health] magic damage to the first target hit and slowing them by 70%, decaying over the next 2 seconds.Concussive Blows.
+ Braum propels freezing ice from his shield, dealing 30/75/120/165/210 (+0.025 Max HP) magic damage to the first enemy hit and Slowing them by 70% decaying over 2 seconds.Applies a stack of Concussive Blows. {{ spellmodifierdescriptionappend }}
W
− Braum leaps to a target allied champion or minion.{{ f3 }} Armor Armor and {{ f4 }} Armor Magic Resist (20/22.5/25/27.5/30 plus 14/15.5/17/18.5/20% of Braum's bonus Armor/Magic Resist) for 3 seconds.
+ Braum leaps to an allied champion or minion. On arrival, Braum grants the target 15/20/25/30/35 (+0.120 Armor) Armor Armor and 15/20/25/30/35 (+0.120 MR) Magic Resist MR for 3 seconds. Braum grants himself 15/20/25/30/35 (+0.36 Armor) Armor Armor and 15/20/25/30/35 (+0.36 MR) Magic Resist MR for the same duration.{{ spellmodifierdescriptionappend }}
E
− Braum reduces incoming damage and blocks for allies behind him.intercepts projectiles, causing them to hit him and be destroyed.Braum gains 10% Movement Speed for the duration.
+ Braum raises his shield for 2.75/3/3.25/3.5/3.75 seconds, intercepting enemy missiles from the chosen direction, causing them to hit Braum and then be destroyed. The first missile Braum blocks deals no damage, and subsequent projectiles deal 30/35/40/45/50% reduced damage.Braum gains 10% Move Speed while his shield is raised.{{ spellmodifierdescriptionappend }}
R
− Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.(+0.60 AP) magic damage. The first champion hit is knocked up for 1.5 seconds, subsequent enemies are knocked up briefly.For the next 4 seconds enemies that enter the area are slowed by 60% for 1.5 seconds.
+ Braum slams the ground sending forth a fissure that Knocks Up enemies in its path and nearby Braum, and deals 50/150/250 (+0.6 AP) magic damage. The first target hit is Knocked Up for between 0.6 and 0.5/1/1.5 seconds, increasing with distance from Braum. All others hit are Knocked Up for 0.6 seconds.The fissure also creates a zone for 4 seconds, that Slows by 30/40/50%.{{ spellmodifierdescriptionappend }}
Braum