6.24.1 → 10.20.1
| armor | 26 | → | 35 | Toughness |
| attack damage | 62 | → | 68 | Damage |
| attack speed | 0.625 | → | 0.644 | Damage |
| health/lvl | 95 | → | 85 | Toughness |
Passive
− Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for 1.5-2.5 seconds.This effect has a 20-10 second cooldown.
+ Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
Q
− Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recasted for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
+ Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
− Camille's next basic attack deals {{ f1 }} AD bonus physical damage and increases her movement speed by 20/25/30/35/40% for 1 second. This ability can be recast in the next 3 seconds at no cost.{{ f2 }} AD and {{ f3 }}% of the attack is converted into true damage.Precision Protocol cannot critically strike.
+ Camille's next basic attack deals Precision Protocol cannot critically strike.
W
− Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half take are slowed and take extra damage, while also healing Camille.
+ Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
− Camille winds up and then slices in a direction, dealing 65/95/125/155/185 (+{{ f1 }} AD) physical damage to enemies hit.+{{ f2 }} AD%) of their maximum health, healing Camille for 100% of the damage dealt (healing capped at {{ f3 }} from non-champions).Tactical Sweep does 50% less damage to non-epic monsters.
+ Camille winds up and then slices in a direction, dealing Tactical Sweep does 50% less damage to non-epic monsters.
E
− Camille pulls herself to a wall, leaping off and knocking up enemies upon landing.
+ Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
− First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals 70/115/160/205/250 (+{{ f1 }} AD) physical damage and a 1 second stun to nearby enemies. Dashes towards enemy champions travel twice as far and grant 40/50/60/70/80% attack speed for 5 seconds.
+ First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals {{ totaldamage }} physical damage to enemies and stuns nearby enemy champions for 0.75 seconds. Dashes towards enemy champions travel twice as far and grant 30/40/50/60/70% attack speed for 5 seconds on impact.
R
− Camille briefly becomes untargetable and leaps onto an enemy champion, locking them into an area they cannot escape by any means for 4 seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to 5/10/15 plus 4/6/8% of their current health.The Hextech Ultimatum ends if Camille leaves the area.
+ Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for 1.75/2.5/3.25 seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal The Hextech Ultimatum ends if Camille leaves the area.
Camille