Camille

since 6.24.1 42 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

80.0%90.0%100.0%S6S7S8S9S10S11S12S13S14S15S1615.20.1now
table view
patchsimilarityshared dims
15.20.1100.0%59
16.4.1 (now)100.0%59
14.11.199.3%59
14.21.199.2%59
14.7.198.8%59
12.10.197.6%59
12.13.197.6%59
11.1.197.4%49
11.4.197.4%49
10.23.197.4%49
14.2.197.3%59
13.15.197.3%59
12.21.197.2%59
13.10.197.2%59
13.11.197.2%59
12.17.197.2%59
11.8.197.0%59
11.22.197.0%59
10.21.196.6%49
11.24.196.4%59
12.2.196.4%59
10.12.195.9%49
9.8.188.0%53
9.24.188.0%53
9.24.288.0%53
10.11.188.0%53
9.7.187.9%53
9.1.186.9%49
9.3.186.9%49
7.22.186.7%53
7.7.186.2%53
7.12.186.2%53
7.20.386.2%53
7.3.185.7%53
8.23.185.6%53
8.24.185.6%53
7.24.185.1%53
6.24.184.6%53
7.1.184.3%53
7.2.184.3%53
8.13.183.8%53
8.17.183.8%53
8.1.183.3%53

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+4.2%-5.6%S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
7.1.1-0.2%-0.2%67
7.2.10.0%-0.2%67
7.3.1-1.8%-2.0%63
7.7.1-0.6%-2.6%63
7.12.1+0.6%-1.9%63
7.20.30.0%-1.9%63
7.22.1+0.9%-1.1%65
7.24.1-1.5%-2.6%65
8.1.1-1.5%-4.2%65
8.13.1-0.6%-4.8%65
8.17.10.0%-4.8%65
8.23.1+1.5%-3.3%65
8.24.1-0.0%-3.3%65
9.1.10.0%-3.3%59
9.3.10.0%-3.3%59
9.7.10.0%-3.3%59
9.8.1+0.0%-3.3%65
9.24.10.0%-3.3%65
9.24.20.0%-3.3%65
10.11.10.0%-3.3%65
10.12.1+0.7%-2.6%59
10.21.1-0.1%-2.7%57
10.23.1+0.7%-2.0%57
11.1.1+0.0%-2.0%57
11.4.10.0%-2.0%55
11.8.10.0%-2.0%55
11.22.10.0%-2.0%65
11.24.1-0.5%-2.5%63
12.2.10.0%-2.5%63
12.10.1+1.4%-1.2%63
12.13.10.0%-1.2%63
12.17.1+0.8%-0.3%63
12.21.1-0.0%-0.3%63
13.10.10.0%-0.3%63
13.11.10.0%-0.3%63
13.15.1+2.8%+2.5%63
14.2.1+0.9%+3.4%63
14.7.1-0.3%+3.1%61
14.11.1-3.2%-0.1%61
14.21.1-1.1%-1.2%59
15.20.1+0.4%-0.7%59
16.4.10.0%-0.7%59

7.2.1 vs 7.3.1 — by dimension

Damage98%Toughness100%Control91%Mobility100%Utility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage97.6%17
Toughness100.0%8
Control91.0%8
Mobility100.0%4
Utility100.0%6
Tempo100.0%20

98.2% overall · 63 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

7.2.1 7.3.1

Q

damage.empowered_amp_percent 100 80 Damage
tooltip

− Camille's next basic attack deals {{ f1 }} AD bonus physical damage and increases her movement speed by 20/25/30/35/40% for 1 second. This ability can be recast in the next 3 seconds at no cost.{{ f2 }} AD and {{ f3 }}% of the attack is converted into true damage.Precision Protocol cannot critically strike.

+ Camille's next basic attack deals {{ f1 }} AD bonus physical damage and increases her movement speed by 20/25/30/35/40% for 1 second. This ability can be recast in the next 3 seconds at no cost.{{ f2 }} AD and {{ f3 }}% of the attack is converted into true damage.16

W

control.slow_percent 90 80 Control
damage.monster_damage_reduction_percent 50 - Damage
tooltip

− Camille winds up and then slices in a direction, dealing 65/95/125/155/185 (+{{ f1 }} AD) physical damage to enemies hit.+{{ f2 }} AD%) of their maximum health, healing Camille for 100% of the bonus damage dealt (healing capped at {{ f3 }} from non-champions).Tactical Sweep does 50% less damage to non-epic monsters.

+ Camille winds up and then slices in a direction, dealing 65/95/125/155/185 (+{{ f1 }} AD) physical damage to enemies hit.+{{ f2 }} AD%) of their maximum health, healing Camille for 100% of the bonus damage dealt (healing capped at {{ f3 }} from non-champions).16

E

cost 50 70 Tempo
control.stun_duration 1 0.75 Control
tooltip

− First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals 70/115/160/205/250 (+{{ f1 }} AD) physical damage and a 1 second stun to nearby enemies. Dashes towards enemy champions travel twice as far and grant 40/50/60/70/80% attack speed for 5 seconds.

+ First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals 70/115/160/205/250 (+{{ f1 }} AD) physical damage and a 0.75 second stun to nearby enemies. Dashes towards enemy champions travel twice as far and grant 40/50/60/70/80% attack speed for 5 seconds on impact.

R

tooltip

− Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for 4 seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to 5/10/15 plus 4/6/8% of their current health.The Hextech Ultimatum ends if Camille leaves the area.

+ Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for 4 seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to 5/10/15 plus 4/6/8% of their current health.16