10.10.0 → 10.11.1
W
− Camille winds up and then slices in a direction, dealing 70/100/130/160/190 Tactical Sweep does 50% less damage to non-epic monsters.
+ Camille winds up and then slices in a direction, dealing Tactical Sweep does 50% less damage to non-epic monsters.
E
− First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals 60/95/130/165/200 (+{{ f1 }} AD) physical damage to enemies and stuns nearby enemy champions for 0.75 seconds. Dashes towards enemy champions travel twice as far and grant 40/50/60/70/80% attack speed for 5 seconds on impact.
+ First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals 60/95/130/165/200 (+{{ f1 }} AD) physical damage to enemies and stuns nearby enemy champions for 0.75 seconds. Dashes towards enemy champions travel twice as far and grant 40/50/60/70/80% attack speed for 5 seconds on impact.
R
− Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for 1.75/2.5/3.25 seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to 0/5/10 plus 2/4/6% of their current health.The Hextech Ultimatum ends if Camille leaves the area.
+ Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for 1.75/2.5/3.25 seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal The Hextech Ultimatum ends if Camille leaves the area.
Camille