10.16.1 → 10.18.1
Q
− Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for 1 second, take 80/135/190/245/300 (+1 AP) magic damage, and are slowed by 60% for 1.5 seconds.
+ Cho'gath ruptures the ground, Knocking Up enemies for 1 second, dealing {{ totaldamagetooltip }} magic damage, and Slowing them by 60% for 1.5 seconds.
W
− Silences enemies in a cone for 1.6/1.7/1.8/1.9/2 seconds and deals 75/125/175/225/275 (+0.70 AP) magic damage.
+ Cho'gath roars, Silencing enemies for 1.6/1.7/1.8/1.9/2 seconds and dealing {{ totaldamagetooltip }} magic damage.
E
− Cho'Gath's next 3 basic attacks launch spikes that deal 22/37/52/67/82 (+0.30 AP) plus {{ f1 }}% of enemies' maximum Health as magic damage and slow by 30/35/40/45/50% for 1.5 seconds, decaying over the duration.Spikes grow wider as Cho'Gath gains Feast stacks.Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.Percent Health damage against minions and monsters is capped at 60/80/100/120/140.
+ Cho'Gath's next 3 Attacks launch spikes that deal {{ basedamagetotaltooltip }} plus 3% max Health magic damage and Slow by 30/35/40/45/50%, decaying over 1.5 seconds.
R
− Ravenously feed on an enemy, dealing {{ rdamage }} true damage to champions or {{ rmonsterdamage }} to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain 40/80/120 maximum health.Only 6 total stacks can be gained from minions and non-epic monsters. (Current: {{ f3 }}/6)
+ Cho'gath ravenously feeds on an enemy, dealing {{ rdamage }} true damage to champions or {{ rmonsterdamage }} to minions or jungle monsters. If this kills the target, Cho'Gath gains a stack, which causes him to grow in size and gain 40/80/120 max Health. Only 6 stacks can be gained from minions and non-epic jungle monsters.
Chogath