0.151.2 → 14.9.1
| armor | 13.5 | → | 28 | Toughness |
| armor/lvl | 3.5 | → | 4.7 | Toughness |
| attack damage | 48.2 | → | 61 | Damage |
| attack damage/lvl | 3 | → | 2.5 | Damage |
| attack speed | 0.594 | → | 0.638 | Damage |
| health | 375 | → | 610 | Toughness |
| health/lvl | 82 | → | 103 | Toughness |
| hp regen | 4.5 | → | 5.5 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 243 | → | 350 | Tempo |
| mana/lvl | 37 | → | 54 | Tempo |
| mp regen | 6.5 | → | 7.4 | Tempo |
| move speed | 300 | → | 325 | Mobility |
Passive
− Corki's basic attacks deal bonus true damage to minions, monsters, and champions.
+ A percentage of Corki's basic attack damage is converted into <magicDamage>magic damage</magicDamage>.Corki can occasionally retrieve The Package inside his base, granting him Move Speed and an empowered cast of Valkyrie.
Q
− Corki fires a flash bomb at a target location. This attack reveals non-stealthed units around the blast and champions for 6 seconds.
+ Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
− Deals 80/130/180/230/280 (+0.50 AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
+ Corki lobs a bomb, dealing 75/120/165/210/255 (+0.5 AP) (+0.700 AD) magic damage. The area and champions hit are revealed for 6 seconds.{{ spellmodifierdescriptionappend }}
W
− Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
+ Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
− Corki surges to target location, dealing 60/90/120/150/180 (+0.40 AP) magic damage per second to enemies in the fire left along his path.
+ Corki flies over and scorches a path, burning it for 2.5 seconds. Enemies in the fire take 30/60/90/120/150 (+0.6 AP) magic damage per second.If Corki has The Package, he instead consumes it to fly a much greater distance, refresh this Ability's Cooldown, Knock Aside enemies hit, and burn the path for 5 seconds. Enemies hit and in the path are Slowed by {{ spell.carpetbombmega:slowamount*100 }}% and take {{ spell.carpetbombmega:totaldamagepersecond }} magic damage per second for {{ spell.carpetbombmega:directburnduration }} seconds.{{ spellmodifierdescriptionappend }}
E
− Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.
+ Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
− Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20/32/44/56/68 (+0.40) ADphysical damage and reducing 2/4/6/8/10 armor per second. The armor reduction stacks and lasts 2 seconds.
+ Corki fires a gatling gun in front of him, dealing 4.38/7.5/10.62/13.75/16.88 physical damage and 4.38/7.5/10.62/13.75/16.88 magic damage per second and shredding up to 8/11/14/17/20 Armor Armor and Magic Resist over 4 seconds.Total Damage Per Second: 4.375/7.5/10.625/13.75/16.875 (+0.15 AD){{ spellmodifierdescriptionappend }}
R
− Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores one missile every 12 seconds up to 7 missiles total. Every 4th missile will be a Big One, dealing extra damage.
+ Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
− Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.20 AD) (+0.30 AP) area magic damage.10 seconds up to 7 missiles at any given time.Every 4th missile will be a Big One, dealing 50% extra damage.
+ Corki fires a missile that explodes on the first enemy hit, dealing 45/80/115 (+0.120 AP) (+0/0.25/0.5 AD) magic damage to surrounding enemies. Every third missile instead deals 90/160/230 (+0.240 AP) (+0/0.25/0.5 AD) magic damage.This Ability has 7 charges.{{ spellmodifierdescriptionappend }}
Corki