0.151.2 → 5.21.1
| armor | 13.5 | → | 23.38 | Toughness |
| attack damage | 48.2 | → | 51.24 | Damage |
| attack speed | 0.594 | → | 0.625 | Damage |
| health | 375 | → | 512.76 | Toughness |
| hp regen | 4.5 | → | 5.42 | Toughness |
| mana | 243 | → | 305.16 | Tempo |
| mp regen | 6.5 | → | 7.42 | Tempo |
| move speed | 300 | → | 325 | Mobility |
Q
− Corki fires a flash bomb at a target location. This attack reveals non-stealthed units around the blast and champions for 6 seconds.
+ Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
− Deals 80/130/180/230/280 (+0.50 AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
+ Corki lobs a bomb, dealing 80/130/180/230/280 (+{{ f1 }} AD) (+0.50 AP) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
E
− Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.
+ Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor.
− Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20/32/44/56/68 (+0.40) ADphysical damage and reducing 2/4/6/8/10 armor per second. The armor reduction stacks and lasts 2 seconds.
+ Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20/32/44/56/68 (+0.40) ADphysical damage and reducing 2/4/6/8/10 Armor per second. The Armor reduction stacks and lasts 2 seconds.
R
− Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores one missile every 12 seconds up to 7 missiles total. Every 4th missile will be a Big One, dealing extra damage.
+ Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
− Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.20 AD) (+0.30 AP) area magic damage.10 seconds up to 7 missiles at any given time.Every 4th missile will be a Big One, dealing 50% extra damage.
+ Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 100/180/260 0.20/0.30/0.40 AD (+0.30 AP) area magic damage.10 seconds, up to 7 missiles at any given time.Every 3rd missile will be a Big One, dealing 50% extra damage.
Corki