10.10.0 → 10.11.1
Q
− Corki lobs a bomb, dealing 75/120/165/210/255 (+0.50 AD) (+0.50 AP) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
+ Corki lobs a bomb, dealing 75/120/165/210/255 (+0.50 AD) (+0.50 AP) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
E
− Corki's gatling gun fires continuously at targets in front of him for 4 seconds, dealing up to 120/170/220/270/320 Gatling Gun's damage is 50% physical, 50% magic.Defense reductions last for 2 seconds after last being damaged by Gatling Gun.
+ Corki's gatling gun fires continuously at targets in front of him for 4 seconds, dealing up to 120/170/220/270/320 (+1.60 AD) damage and reducing up to 8/11/14/17/20 armor and magic resist.Gatling Gun's damage is 50% physical, 50% magic.Defense reductions last for 2 seconds after last being damaged by Gatling Gun.
R
− Active: Corki fires a missile that explodes at the first enemy it hits, dealing {{ rsmallmissiledamage }} magic damage to all nearby enemies.Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing 200% damage ({{ rbigmissiledamage }}).
+ Active: Corki fires a missile that explodes at the first enemy it hits, dealing {{ rsmallmissiledamage }} magic damage to all nearby enemies.Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing 200% damage ({{ rbigmissiledamage }}).
Corki