11.1.1 → 11.2.1
Q
− Corki lobs a bomb, dealing 75/120/165/210/255 (+{{ qbonusad }} AD) (+{{ qbonusap }}) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
+ Corki lobs a bomb, dealing {{ totaldamage }} magic damage. The area and champions hit are revealed for 6 seconds.
W
− Active: Corki flies a short distance, dealing {{ totaldamagepersecond }} magic damage per second to enemies in the fire left along his path.Special Delivery: Corki flies a great distance, dropping bombs that leaves a burning trail for {{ spell.carpetbombmega:trailduration }} seconds. The trail slows enemies by {{ spell.carpetbombmega:slowamount*100 }}% and burns them for {{ spell.carpetbombmega:totaldamagepersecond }} magic damage per second.Enemies hit directly are knocked aside, but are slowed and burned for at least {{ spell.carpetbombmega:directburnduration }} seconds.
+ Corki flies over and scorches a path, burning it for 2.5 seconds. Enemies in the fire take {{ totaldamagepersecond }} magic damage per second.If Corki has The Package, he instead consumes it to fly a much greater distance, refresh this Ability's Cooldown, Knock Aside enemies hit, and burn the path for 5 seconds. Enemies hit and in the path are Slowed by {{ spell.carpetbombmega:slowamount*100 }}% and take {{ spell.carpetbombmega:totaldamagepersecond }} magic damage per second for {{ spell.carpetbombmega:directburnduration }} seconds.
E
− Corki's gatling gun fires continuously at targets in front of him for 4 seconds, dealing up to 120/170/220/270/320 (+1.60 AD) damage and reducing up to 8/11/14/17/20 armor and magic resist.Gatling Gun's damage is 50% physical, 50% magic.Defense reductions last for 2 seconds after last being damaged by Gatling Gun.
+ Corki fires a gatling gun in front of him, dealing {{ totaldamage }} physical damage and {{ damagepersecond }} magic damage and shredding up to 8/11/14/17/20 Armor Armor and Magic Resist over 4 seconds.Total Damage Per Second: {{ totaldamagepersecond }}
R
− Active: Corki fires a missile that explodes at the first enemy it hits, dealing {{ rsmallmissiledamage }} magic damage to all nearby enemies.Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing 200% damage ({{ rbigmissiledamage }}).
+ Corki fires a missile that explodes on the first enemy hit, dealing {{ rsmallmissiledamage }} magic damage to surrounding enemies. Every third missile instead deals {{ rbigmissiledamage }} magic damage.This Ability has 7 charges.
Corki