5.21.1 → 5.22.1
| mana | 305.16 | → | 350.16 | Tempo |
| mana/lvl | 37 | → | 34 | Tempo |
| attack damage | 51.24 | → | 56 | Damage |
| attack damage/lvl | 3 | → | 2.5 | Damage |
Passive
− Corki's basic attacks deal bonus true damage to minions, monsters, and champions.
+ Corki's basic attack deals bonus damage and half of it is dealt as magic damage instead.
W
− Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
+ Corki surges to target location, dropping bombs that create a trail of destruction that damages opponents who remain in the fire.
− Corki surges to target location, dealing 60/90/120/150/180 (+0.40 AP) magic damage per second to enemies in the fire left along his path.
+ Active: Corki flies a short distance, dealing 60/90/120/150/180 (+0.40 AP) magic damage per second to enemies in the fire left along his path.Special Delivery: Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by 90% and burns them for {{ f1 }} (+{{ f2 }} AD) (+0.20 AP) magic damage per second.
E
− Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor.
+ Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
− Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20/32/44/56/68 (+0.40) ADphysical damage and reducing 2/4/6/8/10 Armor per second. The Armor reduction stacks and lasts 2 seconds.
+ Corki's gatling gun fires in front of him for 4 seconds, dealing 20/32/44/56/78 (+0.40 AD) damage (half physical, half magic), and reducing 1/2/3/4/5 Armor and Magic Resist per second. The Armor and Magic Resist reductions stack and last 2 seconds.
R
− Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 100/180/260 0.20/0.30/0.40 AD (+0.30 AP) area magic damage.10 seconds, up to 7 missiles at any given time.Every 3rd missile will be a Big One, dealing 50% extra damage.
+ Active: Corki fires a missile that explodes at the first enemy it hits, dealing 100/140/180 0.20/0.50/0.80 AD (+0.30 AP) magic damage.Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing 50% increased damage.
Corki