7.11.1 → 7.12.1
| attack damage | 56 | → | 58 | Damage |
| attack speed | 0.625 | → | 0.613 | Damage |
Passive
− Corki's basic attack deals bonus damage and half of its damage is converted into magic damage. Every once in a while, The Package arrives in Corki's base to be picked up, temporarily granting him out of combat Movement Speed and upgrading Valkyrie into Special Delivery.
+ Corki's basic attack deals a percentage of their damage as magic instead of physical. Every once in a while, The Package arrives in Corki's base to be picked up, temporarily granting him out of combat Movement Speed and upgrading Valkyrie into Special Delivery.
Q
− Corki lobs a bomb, dealing 70/115/160/205/250 (+{{ f1 }} AD) (+0.50 AP) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
+ Corki lobs a bomb, dealing 70/115/160/205/250 (+0.50 AD) (+0.50 AP) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
E
− Corki's gatling gun fires continuously at targets in front of him for 4 seconds, dealing up to 80/140/200/260/320 (+0.40 AD) damage and reducing up to 4/8/12/16/20 armor and magic resist.Gatling Gun's damage is 50% physical, 50% magic.Defense reductions last for 2 seconds after last being damaged by Gatling Gun.
+ Corki's gatling gun fires continuously at targets in front of him for 4 seconds, dealing up to 80/140/200/260/320 (+1.60 AD) damage and reducing up to 4/8/12/16/20 armor and magic resist.Gatling Gun's damage is 50% physical, 50% magic.Defense reductions last for 2 seconds after last being damaged by Gatling Gun.
R
− Active: Corki fires a missile that explodes at the first enemy it hits, dealing 75/100/125 (+0 AD) (+0.20 AP) magic damage to all nearby enemies.Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing 100% increased damage.
+ Active: Corki fires a missile that explodes at the first enemy it hits, dealing 75/100/125 (+10 AD) (+0.20 AP) magic damage to all nearby enemies.Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing {{ f2 }}% damage (0).
Corki