8.16.1 → 8.17.1
Q
W
− Active: Corki flies a short distance, dealing 60/90/120/150/180 (+0.40 AP) magic damage per second to enemies in the fire left along his path.Special Delivery: Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by 90% and burns them for {{ f1 }} (+{{ f2 }} AD) (+0.20 AP) magic damage per second.
+ Active: Corki flies a short distance, dealing 60/90/120/150/180 (+0.40 AP) magic damage per second to enemies in the fire left along his path.Special Delivery: Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by 90% and burns them for {{ f1 }} (+{{ f2 }} AD) (+0.20 AP) magic damage per second.
E
− Corki's gatling gun fires continuously at targets in front of him for 4 seconds, dealing up to 120/170/220/270/320 (+1.60 AD) damage and reducing up to 8/11/14/17/20 armor and magic resist.Gatling Gun's damage is 50% physical, 50% magic.Defense reductions last for 2 seconds after last being damaged by Gatling Gun.
+ Corki's gatling gun fires continuously at targets in front of him for 4 seconds, dealing up to 120/170/220/270/320 Gatling Gun's damage is 50% physical, 50% magic.Defense reductions last for 2 seconds after last being damaged by Gatling Gun.
R
− Active: Corki fires a missile that explodes at the first enemy it hits, dealing 75/100/125 (+10 AD) (+0.20 AP) magic damage to all nearby enemies.Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing {{ f2 }}% damage (0).
+ Active: Corki fires a missile that explodes at the first enemy it hits, dealing 75/100/125 (+10 AD) (+0.20 AP) magic damage to all nearby enemies.Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing {{ f2 }}% damage (0).
Corki