0.151.2 → 10.22.1
| armor | 20 | → | 39 | Toughness |
| armor/lvl | 3.5 | → | 4 | Toughness |
| attack damage | 50 | → | 64 | Damage |
| attack damage/lvl | 3.5 | → | 5 | Damage |
| attack_range | 125 | → | 175 | Damage |
| attack speed | 0.575 | → | 0.625 | Damage |
| attack_speed.growth_percent | 2.65 | → | 1 | Damage |
| health | 426 | → | 582.24 | Toughness |
| health/lvl | 93 | → | 100 | Toughness |
| hp regen | 8.25 | → | 10 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 200 | → | 263 | Tempo |
| mp regen | 6 | → | 6.6 | Tempo |
| move speed | 315 | → | 340 | Mobility |
Passive
− Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.
+ Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.
Q
− Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.
+ Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.
− Deals 70/105/140/175/210 (+0.70 AD) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
+ After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 50/80/110/140/170 (+1.05 AD) physical damage. Enemies hit by the handle take 35% damage (does not apply Hemorrhage).Darius heals for 15% of his missing Health per enemy champion and large monster hit by the blade (max: 45%).
W
− Darius's next attack strikes a crucial artery. As they bleed out, their movement and attack speed is slowed. Crippling Strike's cooldown is lower the more bloodied its target.
+ Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
− The next basic attack deals 120/140/160/180/200% damage and slows the target's movement and attack speed by 20/25/30/35/40% for 2 seconds.Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
+ Darius's next basic attack deals {{ f1 }} AD physical damage and slows the target by 90% for 1 second(s).Crippling Strike refunds its Mana cost and 50% of its cooldown if it kills the target.
E
− Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
+ Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
− Passive: Grants 5/10/15/20/25% armor penetration.Active: Pulls in all enemies in front of Darius.
+ Passive: Darius gains 15/20/25/30/35% Armor Penetration.Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second(s).
R
− Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
+ Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
− Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+0.75 AD) true damage. Maximum Damage: 0.The cooldown is refreshed if Noxian Guillotine kills the target.
+ Leaps to target enemy champion and strikes a lethal blow, dealing Maximum Damage: 0.75unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.
Darius