0.151.2 → 11.9.1
| armor | 20 | → | 39 | Toughness |
| armor/lvl | 3.5 | → | 4 | Toughness |
| attack damage | 50 | → | 64 | Damage |
| attack damage/lvl | 3.5 | → | 5 | Damage |
| attack_range | 125 | → | 175 | Damage |
| attack speed | 0.575 | → | 0.625 | Damage |
| attack_speed.growth_percent | 2.65 | → | 1 | Damage |
| health | 426 | → | 582 | Toughness |
| health/lvl | 93 | → | 100 | Toughness |
| hp regen | 8.25 | → | 10 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| mana | 200 | → | 263 | Tempo |
| mana/lvl | 37.5 | → | 57.5 | Tempo |
| mp regen | 6 | → | 6.6 | Tempo |
| move speed | 315 | → | 340 | Mobility |
Passive
− Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.
+ Darius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.
Q
− Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.
+ Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.
− Deals 70/105/140/175/210 (+0.70 AD) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
+ Darius hefts his axe then swings it around, dealing 50/80/110/140/170 physical damage with the edge and 17.500/28.000/38.500/49.000/59.500 damage with the handle. Enemies hit with the handle do not take a Hemorrhage stack.Darius restores 15% missing Health per enemy champion and large jungle monster hit with the edge, up to a max of 45%.
W
− Darius's next attack strikes a crucial artery. As they bleed out, their movement and attack speed is slowed. Crippling Strike's cooldown is lower the more bloodied its target.
+ Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
− The next basic attack deals 120/140/160/180/200% damage and slows the target's movement and attack speed by 20/25/30/35/40% for 2 seconds.Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
+ Darius' next Attack deals {{ empoweredattackdamage }} physical damage and Slows by 90% for 1 second.This Ability refunds its Mana cost and reduces its Cooldown by 50% if it kills the target.
E
− Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
+ Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
− Passive: Grants 5/10/15/20/25% armor penetration.Active: Pulls in all enemies in front of Darius.
+ Passive: Darius gains 15/20/25/30/35% Armor Penetration.Active: Darius hooks with his axe, Pulling, and Knocking Up and Slowing by 40% for 1 second(s).
R
− Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
+ Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
− Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+0.75 AD) true damage. Maximum Damage: 0.The cooldown is refreshed if Noxian Guillotine kills the target.
+ Darius leaps to an enemy and strikes a lethal blow, dealing 0/100/200 (+0.75 AD) true damage. For each Hemorrhage on the target, this Ability deals an additional 20% damage, up to a max of 0/100/200 damage.If this kills the target, Darius may Recast this Ability once within 20 seconds. At rank 3, this Ability has no Mana cost and kills refresh the Cooldown completely.
Darius